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Skeleton
A Warrior confronting a Skeleton in Diablo I.

Skeletons are a recurring monster in all three of the Diablo games. Often among the most common enemies in the game, Skeletons are counted among the lowest forms of undead along with Zombies. They are generally fragile, but often appear in large groups.

LoreEdit

Diablo IEdit

SKELETONS (Ossium Animatum)
These are the skeletal remains of warriors who either died as soldiers in some dark campaign, or were betrayed by those they most trusted. Now animated by unnatural forces, these troops of the Damned forever seek new recruits to join their ranks. If our greatest fears do prove to be true, the skeletal warriors that are rumored to haunt the town of Tristram might well be the corrupted remains of the valiant Horadrim monks laid to rest in the catacombs beneath the church. Only an incredibly potent evil could have disturbed the peaceful slumber of these enemies.

Diablo IIEdit

Fierce undead warriors, skeletons do not seek to consume the flesh of the living, but only to extinguish the life of their victims. Skeletons, unrelenting in their goal, move faster than zombies and have some spark of intelligence as demonstrated by their use of weapons. These bony undead have been observed wielding swords, clubs, bows, and even armor and shields, and are often equipped in the same armament in which they fell. Even more terrifying are the animated skeletal remains of expired magic wielders, who prove that even the dead can wield the forces of magic.

Diablo IIIEdit

The official Diablo III website features a note by Abd al-Hazir on the subject of skeletons:

Despite the fact that skeletons seem mischievous or imbecilic, they are nothing to scoff at. We should neither dismiss them from our consideration, nor ignore the problem they represent. It is far past the time for serious inquiry into their exact nature. Since I am overly qualified on many subjects pertinent to this area of inquiry, apparently it falls to me to rectify this lack of understanding. After completing many months of long, arduous study, I now present the information I have gleaned from my research into these unholy monstrosities. Contrary to what I had assumed, a reanimated skeleton is actually constructed from bits and pieces of any number of different skeletons, not a single one. Their diverse composition gives them the ability to form and reform, and makes them easily summoned, permitted there is adequate raw material at hand. Still, this is not to say that a skilled necromancer could not call forth a cadre of skeletal warriors to do his bidding anywhere he chooses. He merely requires less effort to construct a skeleton army in a graveyard than in the middle of a forest. Furthermore, I have come to believe that a skeleton's intelligence is limited by the power and scope of the spell used in the creature's creation. Theoretically one could have a single astute skeleton servant or a rather dense army of a hundred for the same expenditure of magical energy. I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?

Diablo IEdit

Skeletons are commonly found throughout the cathedral section of the labyrinth, and some appear in the upper catacombs as well.

There are several types of skeletons. Some use swords, another group wields axes, while others still are archers. Later on, players will also encounter skeletal officers named Skeleton Captains ; these monsters wield shields in addition to one handed swords. Along with zombies, skeletons share a resistance to magic. There are three other variants: Corpse Axes, Burning Dead, and Horrors, along with their corresponding Captains.

StatsEdit

Skeletons
Name Image Level Damage HP Resistance Immunity
Skeleton Skeleton(d1) 1 1-4 1-2 None Magic
16 6-12 53-56 None None
31 10-22 104-108 None Magic
Corpse Axe Corpseaxe 2 3-5 2-3 None Magic
17 10-14 56-59 None None
32 18-26 108-112 None Magic
Burning
Dead
Burningdead 4 3-7 4-6 Fire Magic
19 10-18 62-68 None None
34 18-34 116-124 None Magic, Fire
Horror Horror 6 4-9 6-10 Lightning Magic
21 12-22 68-80 None None
36 22-42 124-140 Lightning Magic
Skeleton Captains
Name Image Level Damage HP Resistance Immunity
Skeleton
Captain
Skeletoncaptain 4 3-9 6-10 None Magic
19 10-22 68-80 None None
32 14-34 104-112 None Magic
Corpse
Captain
Corpsecaptain 4 3-9 6-10 None Magic
19 10-22 68-80 None None
34 18-42 124-140 None Fire, Magic
Burning Dead
Captain
Burningdeadcaptain 6 5-10 8-15 Fire Magic
21 12-24 74-95 None None
36 22-26 132-160 None Magic, Fire
Horror
Captain
8 5-14 17-25 Lightning Magic
23 14-32 101-125 None None
38 26-62 168-200 Lightning Magic

Unique SkeletonsEdit

SkeletonsEdit

Skeleton CaptainsEdit

Diablo IIEdit

Skeletons return in Diablo II, still one of the most common enemies found throughout the game. They wield numerous types of weapons including Swords, Axes, Military Picks, Flails, Maces, and Shields. Skeletons also have several differences in appearance, some completely naked though others can be seen wearing Helms, shoulderpads, ripped pants and Kamas.

Some of the skeletons encountered in Act I even wear the remnants of a feminine chest armor, revealing that they are the skeletal remains of long dead Rogues, and that at least some skeletons may be female.

Paladins excel in dealing with large flocks of Skeletons especially, due to their ability to utilize Holy Bolt, Fist of the Heavens, Sanctuary and other similar abilities to full effect. While Skeletons are vulnerable to most attacks, Poison elements are not effective against them and take extra damage from blunt weapons such as Clubs, Maces and Flails. Ranged weapons have less effect on Skeletons.

There are four other variations besides basic Skeletons: Returned, Bone Warriors, Burning Dead and Horrors.

StatsEdit

Skeleton
Skeleton
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 2 37 68
Experience 34 2333 23878
Health points 7-11 391-559 2219-4227
Damage 1 1-3 12-31 31-78
Attack Rating 1 12 907 3314
Damage 2 1-3 12-32 31-81
Attack Rating 2 12 945 3452
Defense 10 540 1352
% to Block 10 10 10
Damage Resist 0 0 33
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 100
Poison Resist 50 75 75
Drain Effectiveness 0 0 0
Immunities - - Lightning
Chill Effectiveness 50 40 25
Returned
Returned
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 6 38 69
Experience 68 2498 25033
Health points 17-25 415-593 2279-4342
Damage 1 2-5 12-32 32-80
Attack Rating 1 41 928 3360
Damage 2 2-5 12-33 32-84
Attack Rating 2 41 967 3500
Defense 30 552 1370
% to Block 15 15 15
Damage Resist 0 0 33
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 100
Drain Effectiveness 0 0 0
Immunities - - Poison
Chill Effectiveness 50 40 25
Bone Warrior
Bone Warrior
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 14 61 83
Experience 143 10778 41205
Health points 45-62 965-1379 3124-5952
Damage 1 4-10 20-51 37-94
Attack Rating 1 125 1425 3998
Damage 2 3-10 20-53 37-98
Attack Rating 2 125 1485 4165
Defense 70 828 1616
% to Block 30 30 30
Damage Resist 0 0 33
Magic Resist 20 40 70
Fire Resist 0 25 50
Cold Resist 0 0 25
Lightning Resist 25 80 100
Poison Resist 50 75 105
Drain Effectiveness 0 0 0
Immunities - - Lit, Poison
Chill Effectiveness 50 40 25
Burning Dead
Burning Dead
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 1
Monster Level 13 43 74
Experience 130 3502 30809
Health points 40-58 534-764 2681-4917
Damage 1 4-9 14-36 34-76
Attack Rating 1 113 1036 3289
Damage 2 3-9 14-37 34-89
Attack Rating 2 113 1080 3737
Defense 65 520 612
% to Block 25 25 25
Damage Resist 0 0 33
Magic Resist 0 0 0
Fire Resist 50 75 100
Cold Resist 0 0 0
Lightning Resist 60 0 0
Poison Resist 50 75 75
Drain Effectiveness 0 0 0
Immunities - - Fire
Chill Effectiveness 50 40 25
Horror
Horror (Diablo II)
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Monster Level 14 44 78
Experience 143 3747 35429
Health points 45-62 557-797 2823-5377
Damage 1 4-10 14-37 35-89
Attack Rating 1 125 1058 3770
Damage 2 3-10 14-38 35-84
Attack Rating 2 125 1102 3613
Defense 70 624 1528
% to Block 30 30 30
Damage Resist 0 0 33
Magic Resist 20 40 70
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 60 80 120
Poison Resist 50 75 75
Drain Effectiveness 0 0 0
Immunities - - Lightning
Chill Effectiveness 50 40 25
  • Skeletons are Undead and are vulnerable to Undead-specific spells and abilities (e.g., the Paladin's Sanctuary).
  • Items with "Life Stolen Per Hit" or "Mana Stolen Per Hit" do not work on Skeletons. A Paladin can use Redemption on their "corpses," though, and the Necromancer skill Life Tap does work.
  • Bone Warriors have a chance to deal Lightning and Cold damage.
  • Burning Dead have a chance to deal Fire damage.
  • Horrors have a chance to deal Lightning damage.

Unique SkeletonsEdit

Diablo IIIEdit

D3Skeleton.

In Diablo III, plain skeleton warriors are joined by Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen and Skeletal Executioners. Also, there might be other types not yet revealed. These skeletons spawn in mixed packs and work together with much better AI than they have shown in the previous games in the series.

Skeleton
SkeletonSkeleton ArcherSkeleton MageSkeletal ShieldmanSkeletal SummonerSkeletal Executioner

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