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"I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?"
Skeletons-D2Intro

A group of skeletons

Skeletons, formally classified as "Ossium Animatum"[1] are a type of undead construct.

LoreEdit

"During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable."
Skeleton-THaB

A skeleton

Fierce undead warriors,[2] skeletons are the remains of warriors who either died as soldiers in some dark campaign, or were betrayed by those they most trusted.[1] Animated through necromatic rites or the spells of demons[3] skeletons do not seek to consume the flesh of the living, but only to extinguish the life of their victims.[2] While they may seem mischevous or imbecilic,[4] skeletons are unrelenting in their goals, move faster than zombies, and have some spark of intelligence,[2] the extent of which varies on the based on the power and scope of the spell involved in the skeleton's creation. Theoretically one could have a single astute skeleton servant or a rather dense army of a hundred for the same expenditure of magical energy.[4] While physically frail, skeletons never lack in number. Those who fall to skeletons in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes skeletons dangerous opponents.[1]

Skeletons have demonstrated the use of a wide variety of weapons, including swords, clubs, bows, and even armor and shields, and are often equipped in the same armament in which they fell[2] or were buried with. Often these weapons are of poor quality.[3] Even more terrifying are the animated skeletal remains of expired magic wielders, who prove that even the dead can wield the forces of magic.[2]

Skeleton-D2Intro2

Visage of the damned

Most skeletons are actually constructed from bits and pieces of any number of different skeletons, not a single one. Their diverse composition gives them the ability to form and reform, and makes them easily summoned, permitted there is adequate raw material at hand. For instance, one would have an easier time summoning skeletons in a graveyard than in a forest.[4] Usually they are found in places where they were laid to rest, or the site of a great battle.[1] An exception to this was during the Darkening of Tristram, when skeletons rose up due to Diablo's evil. Skeletons were encountered in the depths of the Tristram Cathedral, and it was believed that these were the remains of Horadric monks.[1]

The Priests of Rathma, through necromancy, have the power to animate the remains of the deceased into skeletons. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding. As the Necromancer's knowledge of the undead improves, (s)he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead.[5]

Some say that skeleton eyes contain magical properties, despite the fact that skeletons are eyeless by definition.[6]

In-gameEdit

Skeletons are a recurring monster in all three of the Diablo games. Often among the most common enemies in the game, skeletons are counted among the lowest forms of undead along with zombies. They are generally fragile, but often appear in large groups.

Diablo IEdit

Skeletons are commonly found throughout the cathedral section of the labyrinth, and some appear in the upper catacombs as well.

There are several types of skeletons. Some use swords, another group wields axes, while others still are archers. Later on, players will also encounter skeletal officers named Skeleton Captains ; these monsters wield shields in addition to one handed swords. Along with zombies, skeletons share a resistance to magic. There are three other variants: Corpse Axes, Burning Dead, and Horrors, along with their corresponding Captains.

StatsEdit

Skeletons
Name Image Level Damage HP Resistance Immunity
Skeleton Skeleton(d1) 1 1-4 1-2 None Magic
16 6-12 53-56 None None
31 10-22 104-108 None Magic
Corpse Axe Corpseaxe 2 3-5 2-3 None Magic
17 10-14 56-59 None None
32 18-26 108-112 None Magic
Burning
Dead
Burningdead 4 3-7 4-6 Fire Magic
19 10-18 62-68 None None
34 18-34 116-124 None Magic, Fire
Horror Horror 6 4-9 6-10 Lightning Magic
21 12-22 68-80 None None
36 22-42 124-140 Lightning Magic
Skeleton Captains
Name Image Level Damage HP Resistance Immunity
Skeleton
Captain
Skeletoncaptain 4 3-9 6-10 None Magic
19 10-22 68-80 None None
32 14-34 104-112 None Magic
Corpse
Captain
Corpsecaptain 4 3-9 6-10 None Magic
19 10-22 68-80 None None
34 18-42 124-140 None Fire, Magic
Burning Dead
Captain
Burningdeadcaptain 6 5-10 8-15 Fire Magic
21 12-24 74-95 None None
36 22-26 132-160 None Magic, Fire
Horror
Captain
Horrorcaptain 8 5-14 17-25 Lightning Magic
23 14-32 101-125 None None
38 26-62 168-200 Lightning Magic

Unique SkeletonsEdit

SkeletonsEdit
Skeleton CaptainsEdit

Diablo IIEdit

Skeletons return in Diablo II, still one of the most common enemies found throughout the game. They wield numerous types of weapons including Swords, Axes, Military Picks, Flails, Maces, and Shields. Skeletons also have several differences in appearance, some completely naked though others can be seen wearing Helms, shoulderpads, ripped pants and Kamas.

Some of the skeletons encountered in Act I even wear the remnants of a feminine chest armor, revealing that they are the skeletal remains of long dead Rogues, and that at least some skeletons may be female.

Paladins excel in dealing with large flocks of Skeletons especially, due to their ability to utilize Holy Bolt, Fist of the Heavens, Sanctuary and other similar abilities to full effect. While Skeletons are vulnerable to most attacks, Poison elements are not effective against them and take extra damage from blunt weapons such as Clubs, Maces and Flails. Ranged weapons have less effect on Skeletons.

There are four other variations besides basic Skeletons: Returned, Bone Warriors, Burning Dead and Horrors.

StatsEdit

"Skeletons are the weakest of the skeletal variants, but show a relentless tenacity in their atacks."

- Monster summary(src)

Skeleton
Skeleton
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 2 37 68
Experience 34 2333 23878
Health points 7-11 391-559 2219-4227
Damage 1 1-3 12-31 31-78
Attack Rating 1 12 907 3314
Damage 2 1-3 12-32 31-81
Attack Rating 2 12 945 3452
Defense 10 540 1352
% to Block 10 10 10
Damage Resist 0 0 33
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 100
Poison Resist 50 75 75
Drain Effectiveness 0 0 0
Immunities - - Lightning
Chill Effectiveness 50 40 25
"Returned are only distinguishable from others of their ilk by rotting bits of remaining flesh that still cling to their undead bones."

- Monster summary(src)

Returned
Returned
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 6 38 69
Experience 68 2498 25033
Health points 17-25 415-593 2279-4342
Damage 1 2-5 12-32 32-80
Attack Rating 1 41 928 3360
Damage 2 2-5 12-33 32-84
Attack Rating 2 41 967 3500
Defense 30 552 1370
% to Block 15 15 15
Damage Resist 0 0 33
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 100
Drain Effectiveness 0 0 0
Immunities - - Poison
Chill Effectiveness 50 40 25
"Bone Warriors are a more dangerous form of Skeleton. They often serve as guards in eldritch temples and lost tombs."

- Monster summary(src)

Bone Warrior
Bone Warrior
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 14 61 83
Experience 143 10778 41205
Health points 45-62 965-1379 3124-5952
Damage 1 4-10 20-51 37-94
Attack Rating 1 125 1425 3998
Damage 2 3-10 20-53 37-98
Attack Rating 2 125 1485 4165
Defense 70 828 1616
% to Block 30 30 30
Damage Resist 0 0 33
Magic Resist 20 40 70
Fire Resist 0 25 50
Cold Resist 0 0 25
Lightning Resist 25 80 100
Poison Resist 50 75 105
Drain Effectiveness 0 0 0
Immunities - - Lit, Poison
Chill Effectiveness 50 40 25
"Burning Dead were killed in hellish conflagrations. They cast a flickering red radiance wherever they go."

- Monster summary(src)

Burning Dead
Burning Dead
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 1
Monster Level 13 43 74
Experience 130 3502 30809
Health points 40-58 534-764 2681-4917
Damage 1 4-9 14-36 34-76
Attack Rating 1 113 1036 3289
Damage 2 3-9 14-37 34-89
Attack Rating 2 113 1080 3737
Defense 65 520 612
% to Block 25 25 25
Damage Resist 0 0 33
Magic Resist 0 0 0
Fire Resist 50 75 100
Cold Resist 0 0 0
Lightning Resist 60 0 0
Poison Resist 50 75 75
Drain Effectiveness 0 0 0
Immunities - - Fire
Chill Effectiveness 50 40 25
"Horrors bear the final rictus of pure terror that killed them. They are grim manifestations of the worst in the world."

- Monster summary(src)

Horror
Horror (Diablo II)
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Monster Level 14 44 78
Experience 143 3747 35429
Health points 45-62 557-797 2823-5377
Damage 1 4-10 14-37 35-89
Attack Rating 1 125 1058 3770
Damage 2 3-10 14-38 35-84
Attack Rating 2 125 1102 3613
Defense 70 624 1528
% to Block 30 30 30
Damage Resist 0 0 33
Magic Resist 20 40 70
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 60 80 120
Poison Resist 50 75 75
Drain Effectiveness 0 0 0
Immunities - - Lightning
Chill Effectiveness 50 40 25
  • Skeletons are Undead and are vulnerable to Undead-specific spells and abilities (e.g., the Paladin's Sanctuary).
  • Items with "Life Stolen Per Hit" or "Mana Stolen Per Hit" do not work on Skeletons. A Paladin can use Redemption on their "corpses," though, and the Necromancer skill Life Tap does work.
  • Bone Warriors have a chance to deal Lightning and Cold damage.
  • Burning Dead have a chance to deal Fire damage.
  • Horrors have a chance to deal Lightning damage.

Unique SkeletonsEdit

Diablo IIIEdit

D3Skeleton.

A Diablo III skeleton

In Diablo III, plain skeleton warriors are joined by Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Guardians and Skeletal Executioners. Royal Henchmen also serve Leoric.

In addition, Revenant Soldiers and Summoned Soldiers are the skeleton variants in the Reapers ranks in Act V.

These skeletons spawn in mixed packs and work together with much better AI than they have shown in the previous games in the series. Often skeletons will hide in barrels, piles of bones and other breakable objects. Summoners may raise skeletons, though the numbers are not unlimited.

Plain skeletons are a regular, fragile, numerous and weak cannon fodder, which will be massively encountered in Acts I, II and III.

UniquesEdit

Diablo.3.classes.skeleton

In-game model of a Skeleton

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Diablo Manual
  2. 2.0 2.1 2.2 2.3 2.4 Skeleton, The Arreat Summit. Accessed on 2014-07-23
  3. 3.0 3.1 The Awakening
  4. 4.0 4.1 4.2 Writings of Abd al-Hazir: The Skeletal Undead
  5. Summoning Spells, The Arreat Summit. Accessed on 2014-07-23
  6. Diablo III, Eyes of the Dead
Skeleton
SkeletonSkeleton ArcherSkeleton MageSkeletal GuardianSkeletal ShieldmanSkeletal SummonerSkeletal Executioner

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