Rogue
From Diablo Wiki
The rogue was the ranged attack archer in Diablo 1, who is from the Sisters of the Sightless Eye. Her magic, strength and vitality were intermediate between the warrior and the sorceror; however, her dexterity was much higher than other classes. She was the only character class who could use bows effectively, since other classes lacked the dexterity needed for hit percentage and were innately slow at firing missles. Her strength was mostly for using armor since her damage came from her dexterity. She needed items to boost her strength to wear the heaviest armor. Her magic was used for stone curse and teleport. With intermediate magic she used her magic to stone curse melee attackers so they couldn't reach her. Teleport was used to run away from attackers.
She was not effective in team games, since allies could hurt each other. For example, if a warrior was attacking, then she would have to accurately target the monster to avoid hitting the warrior.
Arrows were not a feature in Diablo 1, so bows had unlimited arrows.
Her skill was the ability to sense traps. Some chests/barrels/crypts were trapped, meaning after opening one an arrow came out of the wall at the player. Since these didn't hurt very much and it was a hassle to use her skill, her skill wasn't very useful.
[edit] Skills and Equipment
In the original Diablo I the Rogue is the only character that gets damage bonus from Dexterity, her initial skill is Trap Disarm.
As a hireling (in Act 1 of Diablo II) the rogue (one of the 'Sisters of the Sightless Eye') carries a bow (again with infinite arrows) and can cast fire or ice arrow spells, and can use the skill of Inner Sight to target foes more easily.
note: Rogues are not Amazons, even if they are also proficient with bows. As such, rogues are unable to use Amazon-only bows nor crossbows.
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