For the magic prefix, see Ruby
Rubies are red gems , and are socketable items in Diablo II and Diablo III .
Diablo II Edit
Like all other gems, Rubies grant bonuses that are related to their color. The red in Rubies signify the Elemental power of Fire . In Weapons and Shields it adds bonuses related to fire, and in Helms and Body Armor it increases life, which, in-game, is also associated with the color red.
Weapons : Adds Fire Damage
Shields : Adds Resistance to Fire
Helms and Body Armor : Adds to Maximum Life
Gem Level Weapons Shield Helms/Body Armor
Chipped
1
3-4 Fire Damage
12% Resist Fire
+10 to Life
Flawed
5
5-8 Fire Damage
16% Resist Fire
+17 to Life
Normal
12
8-12 Fire Damage
22% Resist Fire
+24 to Life
Flawless
15
10-16 Fire Damage
28% Resist Fire
+31 to Life
Perfect
18
15-20 Fire Damage
40% Resist Fire
+38 to Life
Diablo III Edit
Gem Helm Weapon Other
Chipped
Increases Experience Awarded per Kill by 5%
+3 Minimum Damage, +3 Maximum Damage
+6 Strength
Flawed
Increases Experience Awarded per Kill by 7%
+6 Minimum Damage, +6 Maximum Damage
+10 Strength
Regular
Increases Experience Awarded per Kill by 9%
+9 Minimum Damage, +9 Maximum Damage
+14 Strength
Flawless
Increases Experience Awarded per Kill by 11%
+12 Minimum Damage, +12 Maximum Damage
+18 Strength
Perfect
Increases Experience Awarded per Kill by 13%
+15 Minimum Damage, +15 Maximum Damage
+22 Strength
Radiant
Increases Experience Awarded per Kill by 15%
+18 Minimum Damage, +18 Maximum Damage
+26 Strength
Square
Increases Experience Awarded per Kill by 17%
+21 Minimum Damage, +21 Maximum Damage
+30 Strength
Flawless Square
Increases Experience Awarded per Kill by 19%
+25 Minimum Damage, +25 Maximum Damage
+34 Strength
Perfect Square
Increases Experience Awarded per Kill by 21%
+30 Minimum Damage, +30 Maximum Damage
+38 Strength
Radiant Square
Increases Experience Awarded per Kill by 23%
+40 Minimum Damage, +40 Maximum Damage
+42 Strength
Star
Increases Experience Awarded per Kill by 25%
+60 Minimum Damage, +60 Maximum Damage
+46 Strength
Flawless Star
Increases Experience Awarded per Kill by 27%
+80 Minimum Damage, +80 Maximum Damage
+50 Strength
Perfect Star
Increases Experience Awarded per Kill by 29%
+100 Minimum Damage, +100 Maximum Damage
+54 Strength
Radiant Star
Increases Experience Awarded per Kill by 31%
+130 Minimum Damage, +130 Maximum Damage
+58 Strength
Marquise
Increases Experience Awarded per Kill by 33%
+160 Minimum Damage, +160 Maximum Damage
+62 Strength
This section contains facts and trivia relevant to this article.
The name "Ruby" is derived from the Greek word for "blood:" i.e. "Rubinus." Its etymology as a "blood stone" is reflected in game, in which the Ruby is associated with an increase to life.
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