"The wind blows frozen wisps off snowdrifts, where they’re caught in the decorated grooves of a cold, iron bridge leading to the broken gates of Sescheron. Where once the sights and sounds of a bustling city could be found, now there are only the distant howls of madmen, glimpses of hungry beasts prowling in shadows, and air thick with the palpable weight of shattered hope. Behold, the Ruins of Sescheron."(src)
The ruins feature many lore-significant locations (including the gates seen in Diablo II: Lord of Destruction opening cinematic, with bloodstains from Baal's cast to kill the helpless herald) and lots of devastating traps, from gargantuan bladed pendulums to classic floor spikes.
The area also features secret corners (behind destructible textures) which may contain extra loot or other rewards.
Wandering souls of slain Barbarians haunt the ruins, but are not hostile to the player. A procession of these spirits are gathered in the Elder Sanctum.
Ruins of SescheronEdit
Elder Sanctum onlyEdit
- The area was originally intended to be released as part of The King in the North expansion. After the expansion was canceled, it was released as free content.
- ↑ 2014-11-27, BlizzCon 2014 – Diablo III: What’s Next Panel Transcript. Blizzplanet, accessed on 2015-03-14
- ↑ 2015-06-23, PATCH 2.3.0 PTR PREVIEW. Blizzard Entertainment, accessed on 2015-06-29
- ↑ 2016-07-06, Source: Blizzard Broke A Second 'Diablo 3' Expansion Into Patch Content. Forbes, accessed on 2016-07-07