Class: Demon Hunter
Required Level: 25
Skill Category: Devices
Cost: 20 Hatred
Cooldown: 8 seconds

Summon a turret that fires at nearby enemies for 280% damage as Physical. Lasts 30 seconds.

Damage Type: Physical
Other Stats: May have 2 turrets active at a time; Charges (one charge gained every 8 seconds, up to 2 charges at a time); Summon; Unattackable

Sentry is a Device skill for the Demon Hunter. The concept is loosely based on Assassin's Sentinel Traps.


The stationary turret is placed within 60 yards, at the cursor location. The fire is completely independent, and Sentries may not be attacked, only being destroyed if the Demon Hunter dies. Turret fire has zero Proc Coefficient. A buff icon is displayed to indicate how many Sentries a character has active.

It is one of the seven skills in game (along with Overpower, Dashing Strike, Bone Spirit, Blood Rush with Metabolism rune, Avalanche with Tectonic Rift rune and Furious Charge with Dreadnought rune) that uses Charge system, allowing multiple casts to be performed at once using accumulated charges. The charge replenishment time is reduced by cooldown reduction.

Sentries have very small (but still tangible) collision size, and therefore may not effectively block enemy pathing.


  • Spitfire Turret: The turret will also fire homing rockets at random nearby enemies for 120% damage as Fire. Damage type of the bolts changes to Fire (unlocked at level 28).
  • Impaling Bolt: Damage type changes to Lightning, and the bolts now pierce through enemies (unlocked at level 36).
  • Chain of Torment: Instead of turret fire, creates chains between the Demon Hunter and the Sentry and between each Sentry that deal 300% damage as Physical every tick to each enemy they touch. Chains have a maximum range of 40 yards each (unlocked at level 45).
  • Polar Station: Damage type changes to Cold, and the turret also chills nearby enemies (16 yards radius) by 60% (unlocked at level 52).
  • Guardian Turret: The turret also creates a shield that reduces damage taken by nearby allies (20 yards radius) by 25%, effect from multiple Sentries does not stack (unlocked at level 60).

Non-rune enhancementsEdit

  • Bombardier's Rucksack (Legendary Quiver): Increases damage by 75-100% and maximum number of Sentries increases by 2. Maximum number of charges does not change.
  • Embodiment of the Marauder Set (Set Bonus for 4 items): Increases Sentry damage by +400%, and any time the Demon Hunter uses any of their Hatred spender skills (Elemental Arrow, Cluster Arrow, Multishot, Impale or Chakram), all of their Sentries fire it as well at their current targets, fully benefiting from runes and enhancements.
  • Embodiment of the Marauder Set (Set Bonus for 6 items): For every active Sentry, damage of Companion, Vengeance and the Demon Hunter's own Primary (Hatred generator) skills, Elemental Arrow, Cluster Arrow, Impale, Chakram and Multishot increases by +3000%.
  • Helltrapper (Legendary Hand Crossbow): Chance on hit to summon a Sentry.
  • Tasker and Theo (Legendary Gloves): Sentry attack speed increases by 40-50%.
  • Enforcer (Legendary Gem): Increases damage by 15% (+0.3% per rank).



Old icon

  • Numbing Traps: Enemies hit by Sentry fire deal 25% reduced damage for 5 seconds.
  • Custom Engineering: Doubles the duration, and increases maximum number of Sentries at a time and maximum number of charges by 1 (normally to 3).