Shadow Clones are a type of monster in the Diablo series. They serve as shadowy replicas of various heroes.
Diablo Immortal[]
Shadow Clones appear in Diablo Immortal. Skarn summons shadow clones in the form of every playable class. They also act as the boss of the Dark Wood Zone Trial Purify the Corruption, where they are a copy of the player with all their unlocked skills, though they lack the Legendary variants of their skills. A super unique shadow clone is Hemlir's Shadow Clone.
Diablo III[]
Shadow Clones make their debut in Diablo III. They are dark apparitions summoned by Diablo in the Realm of Terror. One may encounter them in Act IV, during the second phase of the final battle with the Prime Evil.
Judging by Diablo's speech, they serve as a symbolic representation of the Nephalem's own fear, which they must defeat to escape the dark grasp of the Realm of Terror.
They mimic the appearance of the Nephalem heroes, although they are pitch dark in color (except for their equipped weapon), and are classified as Demons. Their damage and life do not scale with those of the character, but are immense compared to normal monsters, therefore each Shadow Clone is a formidable foe.
The Haunt of Vaxo also allows the summoning of Shadow Clones of the player, but these clones fight at the player's side for 15 seconds. They function in the same manner as Shadow Clones created by Diablo, except that their Life and damage do match those of the character. These clones (and the Season 22 clones) will follow the hero within the current zone but will not move to a new zone with the player. This includes Nephalem Rift levels and Greater Rift floors. If the player returns to the zone within the lifespan of the clone, it will be there waiting. Town Portals have the same effect, leaving the clone behind, waiting.
In the console version of the game, a Nemesis may summon a Shadow Clone of each player it has slain.
In battle, Clones use the characters' own skills, not necessarily those currently equipped. Each clone has a fixed set of 1-3 abilities, randomly chosen in each game (meaning that in each battle, no matter how many Clones spawn and no matter the number of attempts, their skill set will remain same). Each ability will benefit from a predetermined skill rune.
Note: on some occasions, other skills or skill runes have been reported; however, Shapeshift skills, summoning of pets (with the exception of Hydra), healing and absorption skills are never used by Shadow Clones.
Barbarian[]
- Cleave (Gathering Storm), Hammer of the Ancients (Smash) and Leap (Call of Arreat)
- Bash (Pulverize), Ground Stomp (Wrenching Smash) and Furious Charge (Dreadnought)
- Weapon Throw (Ricochet), Hammer of the Ancients (Rolling Thunder) and Rend (Ravage)
- Frenzy (Vanguard) and Threatening Shout (Falter)
Crusader[]
- Blessed Shield (Shattering Throw) and Shield Glare (Divine Verdict)
- Slash (Zeal), Sweep Attack (Gathering Sweep) and Condemn (Shattering Explosion)
- Slash (Carve) and Judgment (Resolved)
- Justice (Crack) and Blessed Hammer (Icebound Hammer)
Demon Hunter[]
- Hungering Arrow (Puncturing Arrow), Vault (Trail of Cinders) and Caltrops (Torturous Ground)
- Entangling Shot (Bounty Hunter), Multishot (Arsenal) and Marked for Death (Valley of Death)
- Evasive Fire (Displace) and Elemental Arrow (Screaming Skull)
- Grenade (Cluster Grenades) and Fan of Knives (Fan of Daggers)
Monk[]
- Fists of Thunder (Bounding Light), Mantra of Conviction (Overawe) and Sweeping Wind (Cyclone)
- Deadly Reach (Piercing Trident), Wave of Light (Wall of Light) and Cyclone Strike (Implosion)
- Crippling Wave (Tsunami), Exploding Palm (The Flesh is Weak) and Blinding Flash (Self Reflection)
- Way of the Hundred Fists (Windforce Flurry)
Witch Doctor[]
- Poison Dart (Splinters) and Locust Swarm (Pestilence)
- Poison Dart (Snake to the Face), Zombie Charger (Undeath) and Grasp of the Dead (Unbreakable Grasp)
- Plague of Toads (Rain of Toads) and Acid Cloud (Corpse Bomb)
- Spirit Barrage (Well of Souls) and Soul Harvest (Languish)
Wizard[]
- Spectral Blade (Thrown Blade) and Slow Time (Time and Space)
- Spectral Blade (Flame Blades) and Wave of Force (Static Pulse)
- Shock Pulse (Piercing Orb) and Energy Twister (Wicked Wind)
- Arcane Orb (Obliteration) and Frost Nova (Bone Chill)
Season 22 Bonus[]
- Patch Notes 2.6.10(src)
During Season 22, activating a Shrine or Pylon will spawn in a shadow clone of the same class. This clone will chosen at random out of 3 predetermined builds with 6 active skills and no passives. The shadow clone's power will scale with the stats of the player and will last for up to 1 minute or until the player dies.
Note that while some pre-set variations are themed around certain Elemental Damage, others are centered around thematic ability mechanics. Equipped items and sets have no effect on Shadow Clones besides empowering their stats: their skills only have the basic and Skill Rune effects. However, the effects that increase damage taken by enemies from allies do work.
Barbarian[]
- Variation 1: Seismic Slam (Rumble), Threatening Shout (Falter), Avalanche (Volcano), Earthquake (Molten Fury), Wrath of the Berserker (Insanity), Ancient Spear (Boulder Toss)
- Variation 2: Battle Rage (Marauder's Rage), Threatening Shout (Falter), Wrath of the Berserker (Insanity), Sprint (Run Like the Wind), Whirlwind (Dust Devils), Rend (Lacerate)
- Variation 3: Battle Rage (Ferocity), Threatening Shout (Falter), Leap (Launch), Wrath of the Berserker (Insanity), Bash (Pulverize), Hammer of the Ancients (Rolling Thunder)
Crusader[]
- Variation 1: Akarat's Champion (Fire Starter), Falling Sword (Superheated), Sweep Attack (Blazing Sweep), Consecration (Shattered Ground), Bombardment (Annihilate), Condemn (Reciprocate)
- Variation 2: Akarat's Champion (Hasteful), Iron Skin (Flash), Blessed Shield (Shattering Throw), Consecration (Bathed in Light), Blessed Hammer (Limitless), Condemn (Unleashed)
- Variation 3: Akarat's Champion (Rally), Falling Sword (Rapid Descent), Heaven's Fury (Split Fury), Fist of the Heavens (Retribution), Iron Skin (Explosive Skin), Condemn (Shattering Explosion)
Demon Hunter[]
- Variation 1: Marked for Death (Valley of Death), Caltrops (Jagged Spikes), Fan of Knives (Assassin's Knives), Chakram (Twin Chakrams), Vengeance (Side Cannons), Impale (Ricochet)
- Variation 2: Marked for Death (Valley of Death), Rain of Vengeance (Dark Cloud), Cluster Arrow (Shooting Stars), Multishot (Arsenal), Vengeance (Personal Mortar), Elemental Arrow (Immolation Arrow)
- Variation 3: Marked for Death (Valley of Death), Rain of Vengeance (Shade), Cluster Arrow (Maelstrom), Impale (Overpenetration), Chakram (Serpentine), Elemental Arrow (Frost Arrow)
Monk[]
- Variation 1: Lashing Tail Kick (Sweeping Armada), Seven-Sided Strike (Fulminating Onslaught), Inner Sanctuary (Intervene), Epiphany (Soothing Mist), Breath of Heaven (Circle of Scorn), Wave of Light (Empowered Wave)
- Variation 2: Fists of Thunder (Static Charge), Way of the Hundred Fists (Hands of Lightning), Crippling Wave (Concussion), Seven-Sided Strike (Incinerate), Wave of Light (Pillar of the Ancients), Sweeping Wind (Cyclone)
- * Variation 3: Exploding Palm (Essence Burn), Seven-Sided Strike (Sudden Assault), Lashing Tail Kick (Spinning Flame Kick), Sweeping Wind (Fire Storm), Wave of Light (Explosive Light), Epiphany (Inner Fire)
Necromancer[]
- Variation 1: Land of the Dead (Plaguelands), Frailty (Early Grave), Army of the Dead (Dead Storm), Corpse Explosion (Final Embrace), Bone Spear (Blood Spear), Death Nova (Blood Nova)
- Variation 2: Land of the Dead (Plaguelands), Frailty (Early Grave), Army of the Dead (Blighted Grasp), Corpse Lance (Ricochet), Bone Spear (Blighted Marrow), Death Nova (Blight)
- Variation 3: Land of the Dead (Plaguelands), Frailty (Early Grave), Corpse Lance (Blood Lance), Bone Spear (Shatter), Death Nova (Bone Nova), Bone Spirit (Possession)
Witch Doctor[]
- Variation 1: Grasp of the Dead (Rain of Corpses), Piranhas (Zombie Piranhas), Zombie Charger (Zombie Bears), Corpse Spiders (Medusa Spiders), Locust Swarm (Diseased Swarm), Acid Cloud (Kiss of Death)
- Variation 2: Wall of Death (Fire Wall), Firebomb (Flash Fire), Acid Cloud (Acid Rain), Piranhas (Zombie Piranhas), Zombie Charger (Explosive Beast), Spirit Barrage (Well of Souls)
- Variation 3: Haunt (Poisoned Spirit), Spirit Barrage (The Spirit is Willing), Wall of Death (Communing with Spirits), Piranhas (Zombie Piranhas), Acid Cloud (Slow Burn), Grasp of the Dead (Unbreakable Grasp)
Wizard[]
- Variation 1: Arcane Orb (Frozen Orb), Frost Nova (Frozen Mist), Blizzard (Unrelenting Storm), Energy Twister (Raging Storm), Explosive Blast (Obliterate), Ray of Frost (Black Ice)
- Variation 2: Meteor (Molten Impact), Arcane Orb (Scorch), Explosive Blast (Short Fuse), Blizzard (Apocalypse), Wave of Force (Heat Wave), Disintegrate (Convergence)
- Variation 3: Arcane Orb (Obliteration), Disintegrate (Volatility), Wave of Force (Debilitating Force), Slow Time (Exhaustion), Energy Twister (Raging Storm), Meteor (Star Pact)