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Diablo-3-5

A Barbarian facing his terror

Shadow Clones are a type of monster in the Diablo series. They serve as shadowy replicas of various heroes.

Diablo Immortal[]

Shadow Clones appear in Diablo Immortal. Skarn summons shadow clones in the form of every playable class. They also act as the boss of the Dark Wood Zone Trial Purify the Corruption, where they are a copy of the player with all their unlocked skills, though they lack the Legendary variants of their skills. A super unique shadow clone is Hemlir's Shadow Clone.

Diablo III[]

Shadow Clones make their debut in Diablo III. They are dark apparitions summoned by Diablo in the Realm of Terror. One may encounter them in Act IV, during the second phase of the final battle with the Prime Evil.

Judging by Diablo's speech, they serve as a symbolic representation of the Nephalem's own fear, which they must defeat to escape the dark grasp of the Realm of Terror.

They mimic the appearance of the Nephalem heroes, although they are pitch dark in color (except for their equipped weapon), and are classified as Demons. Their damage and life do not scale with those of the character, but are immense compared to normal monsters, therefore each Shadow Clone is a formidable foe.

The Haunt of Vaxo also allows the summoning of Shadow Clones of the player, but these clones fight at the player's side for 15 seconds. They function in the same manner as Shadow Clones created by Diablo, except that their Life and damage do match those of the character. These clones (and the Season 22 clones) will follow the hero within the current zone but will not move to a new zone with the player. This includes Nephalem Rift levels and Greater Rift floors. If the player returns to the zone within the lifespan of the clone, it will be there waiting. Town Portals have the same effect, leaving the clone behind, waiting.

In the console version of the game, a Nemesis may summon a Shadow Clone of each player it has slain.

In battle, Clones use the characters' own skills, not necessarily those currently equipped. Each clone has a fixed set of 1-3 abilities, randomly chosen in each game (meaning that in each battle, no matter how many Clones spawn and no matter the number of attempts, their skill set will remain same). Each ability will benefit from a predetermined skill rune.

Note: on some occasions, other skills or skill runes have been reported; however, Shapeshift skills, summoning of pets (with the exception of Hydra), healing and absorption skills are never used by Shadow Clones.

Barbarian[]

Crusader[]

Demon Hunter[]

Monk[]

Witch Doctor[]

Wizard[]

Season 22 Bonus[]

"The shadows, they are moving, and they seem… animated. It is as though they had a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow!"

- Patch Notes 2.6.10(src)

During Season 22, activating a Shrine or Pylon will spawn in a shadow clone of the same class. This clone will chosen at random out of 3 predetermined builds with 6 active skills and no passives. The shadow clone's power will scale with the stats of the player and will last for up to 1 minute or until the player dies.

Note that while some pre-set variations are themed around certain Elemental Damage, others are centered around thematic ability mechanics. Equipped items and sets have no effect on Shadow Clones besides empowering their stats: their skills only have the basic and Skill Rune effects. However, the effects that increase damage taken by enemies from allies do work.

Barbarian[]

Crusader[]

Demon Hunter[]

Monk[]

Necromancer[]

Witch Doctor[]

Wizard[]

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