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| Shadow Warrior|
Required Level: 18
Skill Tree: Shadow Disciplines
Requires: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows
Cost: 27 Mana
Cooldown: 6 seconds
Summons a "shadow" of the Assassin to fight along side her.
Damage Type: Physical
Other Stats: Mutually exclusive with Shadow Master; Summon; Only one Shadow Warrior can be summoned at a time
The Assassin trained in this discipline has the ability to project a "shadow" of herself. The Shadow Warrior makes use of normal attack and the two skills the Assassin has readied for herself.
- Gives synergy to : None
- Receives synergy from : None
With this skill, one can summon a copy of themselves that can use the two abilities assigned to the left and right mouse buttons at any given time while the Shadow Warrior is alive (though it cannot cast Shadow Warrior or Shadow Master).
The level of the skills the Shadow Warrior uses are equivalent to 1/3 of its own skill level + 1/2 of the level of the skill being used, rounded up.
Traps that the Warrior (or Master) lays out will also count towards the user's total limit of traps, potentially overriding their own trap placement. Shadow Warrior gains +4 resistance to all per level, to a max of level 75.
Shadow Warrior is one of the few spells the Assassin may cast within a town. Once cast, the Shadow Warrior stays with the player until she is destroyed, at which point a new one can be created. This includes moving between Acts. When injured, a shadow warrior heals over time. If the player saves and quits, however, the shadow warrior must be resummoned when the game resumes.