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The following pylons seen are:
 
The following pylons seen are:
*'''Conduit''': You gain an aura of lightning that will make short work of ''anything'' nearby, be it an object or a monster. Each lightning bolt hits for roughly 4000% damage, has access to the hero's full assortment of critical hit stats, and seems to possess no limit of how often or how many targets it can strike. While in a [[Greater Rift]], Conduit Pylons are reduced to 15 seconds.
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*'''Conduit''': You gain an aura of lightning that will make short work of ''anything'' nearby, be it an object or a monster. Each lightning bolt hits for roughly 4000% damage (counts as [[Lightning damage]], but does not benefit from bonus Lightning skill damage), has access to the hero's full assortment of critical hit stats, and seems to possess no limit of how many targets it can strike (but only delivers one hit per second to each). While in a [[Greater Rift]], Conduit Pylon duration is reduced to 15 seconds.
 
*'''Speed''': Your movement speed is increased by 80%, ignoring the normal limits
 
*'''Speed''': Your movement speed is increased by 80%, ignoring the normal limits
 
*'''Shielding''': You gain a shield that makes you ''completely'' invulnerable to all forms of attacks, including [[Crowd Control|control impairment]] effects
 
*'''Shielding''': You gain a shield that makes you ''completely'' invulnerable to all forms of attacks, including [[Crowd Control|control impairment]] effects

Revision as of 20:40, 22 October 2014

For other uses for Shrines, see Shrines.
D3Shrine

A shrine in Diablo III

Shrines are magical structures found scattered around Sanctuary in Diablo III, and each one is beneficial in some way. Before activating a shrine, the player can place their pointer over the shrine to see what type it is. Clicking on a shrine will activate it for the player and any allies within a certain distance of them. Shrines can only be activated once, and will go dim after activation to reflect this. Multiple shrine effects can be had at the same time, but the same shrine effect does not stack. Instead, if the player finds a shrine for an effect they already have activated, activating the second shrine will reset the timer for that effect. Equipping Nemesis Bracers will spawn a Champion Monster when the shrine is activated.

Shrines were created by the Horadrim[1].

Normal Shrines

All shrine effects normally last for two minutes, but equipping Gloves of Worship will make the effects last for 10 minutes instead. The following shrines can be found:

  • Enlightened: You gain 25% increased experience from monster kills. This bonus is multiplicative with items giving a +% bonus to EXP
  • Frenzied: Your attack speed increases by 25%.
  • Blessed: You reduce all incoming damage by 25%.
  • Fortune: You gain 25% increased magic and gold find rate.
  • Empowered: You have 100% increased resource gain, and 50% reduced cooldown time.
  • Fleeting: You gain 25% increased movement speed and increase your pickup radius by 20 yards.[2]

Cursed Shrines

D3CursedShrine

A Cursed Shrine

A cursed shrine takes on the shape of a normal shrine, but has a red glimmer to it. Upon clicking it, an event will start. 

This event will usually consist of 5 waves of monsters, growing in number and complexity as the hero(es) advance further without going over the time limit. Should all 5 waves be defeated all under the time limit, a Radiant Chest will accompany the newly cleansed shrine as a reward. Failure to do so will not cause the players to fail the event: they will just need to finish off the remaining monsters. Once the curse is lifted, the shrine becomes a normal one of a random type.

Alternatively, if the game is in Adventure Mode, the event may spawn a normal or Elite pack of zone-appropriate monsters, with a 30 (45 for Elite) seconds timer to defeat them. If not defeated on time, the monsters will not vanish (so the pack can be finished later for loot), but the event will be failed and the shrine will disappear.

On a very rare occasion, the event will summon a full-fledged Boss, except Act Bosses (known encounters are Rakanoth, Maghda, Ghom and others). They also need to be defeated in under 1 minute, but will not call any assistant monsters they normally would. Again, failure to destroy the monster within the time given will cause the shrine to despawn, but the boss will remain, allowing players their chance at loot.

Pylons

D3Pylon

A Pylon in Diablo III

In Nephalem Rifts, in addition to normal shrines, there exist more powerful effects from environmental objects known as pylons. These effects are exclusive to the Nephalem Rifts, and last for only 30 seconds, with no way to increase the duration. Nemesis Bracers do spawn a Champion pack on Pylons, as with normal shrines.

The following pylons seen are:

  • Conduit: You gain an aura of lightning that will make short work of anything nearby, be it an object or a monster. Each lightning bolt hits for roughly 4000% damage (counts as Lightning damage, but does not benefit from bonus Lightning skill damage), has access to the hero's full assortment of critical hit stats, and seems to possess no limit of how many targets it can strike (but only delivers one hit per second to each). While in a Greater Rift, Conduit Pylon duration is reduced to 15 seconds.
  • Speed: Your movement speed is increased by 80%, ignoring the normal limits
  • Shielding: You gain a shield that makes you completely invulnerable to all forms of attacks, including control impairment effects
  • Power: Your damage dealt is increased by 300% (despite the tooltip saying +400% damage)
  • Channeling: You lose no resources using even your most costly of resource spenders, and cooldowns are reduced by 75%. Currently recharging cooldowns are immediately finished.

See Also

References

  1. New PTR Patch, DiabloFans.com
  2. Blizzard Entertainment, no date.Objects - Game Guide - Diablo III. Blizzard Entertainment, accessed 2014-04-02.