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Skeleton Archers are undead warriors who wield bows and fire arrows at their enemies. They have appeared in all three of the Diablo games, as ranged variants of their Skeleton brethren.

Lore

Skeletons do not seek to consume the flesh of the living as do many of their other undead kindred, but seek only to slay those who live to increase their ranks. Single-minded in their mission to slay the living, some of these animated warriors now use the bows that served them in life to deadly effect.

Diablo I

Skeleton Archers appear particularly in the Catacombs. They can be quite dangerous if not dispatched quickly.

Like Skeletons, Skeleton Archers have four variants, including Corpse Bows, Burning Dead Archers, and Horror Archers.

Stats

Skeletons
Name Image Level Damage HP Resistance Immunity
Skeleton Archer Skeletonarcher 3 1-2 1-2 None Magic
18 6-8 53-56 None None
33 10-14 104-108 None Magic
Corpse Bow Corpsebow 5 1-4 4-8 None Magic
20 6-12 62-66 None None
35 10-22 116-132 None Magic
Burning Dead Archer Burningdeadarcher 7 1-6 5-12 Fire Magic
22 6-16 65-86 None None
37 10-30 120-148 None Magic, Fire
Horror Archer Horrorarcher 9 2-9 7-22 Lightning Magic
24 8-22 71-116 None None
39 14-42 128-190 Lightning Magic

Unique Skeleton Archers

Diablo II

Skeleton Archers return in Diablo II. They appear often in large packs, and they can be quite deadly; on higher difficulties, only a few volleys are enough to kill even the sturdiest of warriors. They can be found normally with other monsters and act as suppressive fire until the melee units get close enough. Good encounters to deal with Skeleton Archer groups are to lure their other units away until out of range then deal with the Archers. Since the Skeleton Archers can deal devastating damage in groups, a good way is to use ranged spells or anything that can do an area-of-effect such as Fist of the Heavens. There are four other variations besides normal Skeleton Archers: Returned Archers, Bone Warrior Archers, Burning Dead Archers, and Horror Archers.

Stats

Skeleton Archer
Skeleton Archer
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 5 38 68
Experience 62 2792 26687
Health points 11–24 415–593 2219–4227
Damage 1 2–3 11–16 27–39
Attack Rating 1 89 890 3176
Damage 2 2–3 11–16 27–39
Attack Rating 2 89 890 3176
Defense 25 552 1352
% to Block 15 23 15
Damage Resist 0 0 40
Magic Resist 0 0 0
Fire Resist 0 0 33
Cold Resist 0 0 33
Lightning Resist 0 0 0
Poison Resist 50 60 100
Drain Effectiveness 0 0 0
Immunities Poison
Chill Effectiveness 50 40 25
Walk/Run Speed ? ?
Group/Minion Size ? ?
Returned Archer
Returned Archer
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 8 39 69
Experience 90 2986 27978
Health points 21–42 438–627 2279–4342
Damage 1 3–5 11–16 28–40
Attack Rating 1 169 910 3220
Damage 2 3–5 11–16 28–40
Attack Rating 2 169 910 3220
Defense 40 564 1370
% to Block 23 23 23
Damage Resist 0 0 40
Magic Resist 0 0 0
Fire Resist 0 0 33
Cold Resist 0 0 33
Lightning Resist 0 0 0
Poison Resist 50 60 105
Drain Effectiveness 0 0 0
Immunities Poison
Chill Effectiveness 50 40 25
Walk/Run Speed ? ?
Group/Minion Size ? ?
Bone Warrior Archer
Bone Warrior Archer
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 9 40 70
Experience 99 3196 29269
Health points 23–48 462–661 2340–4457
Damage 1 4–6 11–16 28–40
Attack Rating 1 197 931 3263
Damage 2 4–6 11–16 28–40
Attack Rating 2 197 931 3263
Defense 45 576 1387
% to Block 25 25 25
Damage Resist 0 0 40
Magic Resist 0 0 0
Fire Resist 0 25 33
Cold Resist 20 50 75
Lightning Resist 0 0 0
Poison Resist 50 60 105
Drain Effectiveness 0 0 0
Immunities Poison
Chill Effectiveness 50 40 25
Walk/Run Speed ? ?
Group/Minion Size ? ?
Burning Dead Archer
Burning Dead Archer
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 1
Monster Level 13 43 74
Experience 137 3914 34433
Health points 33–66 534–764 2581–4917
Damage 1 4–6 12–18 29–42
Attack Rating 1 307 993 3438
Damage 2 4–6 12–18 29–42
Attack Rating 2 307 993 3438
Defense 65 612 1458
% to Block 35 35 35
Damage Resist 0 0 45
Magic Resist 0 0 0
Fire Resist 30 50 75
Cold Resist 0 0 33
Lightning Resist 0 0 0
Poison Resist 50 60 110
Drain Effectiveness 0 0 0
Immunities Poison
Chill Effectiveness 50 40 25
Walk/Run Speed ? ?
Group/Minion Size ? ?
Horror Archer
Horror Archer
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Monster Level 18 47 78
Experience 223 5131 39597
Health points 47–96 630–900 2823–5377
Damage 1 5–8 13–19 31–44
Attack Rating 1 446 1076 3613
Damage 2 5–8 13–19 31–44
Attack Rating 2 446 1076 3613
Defense 90 660 1528
% to Block 45 45 45
Damage Resist 0 0 50
Magic Resist 20 50 75
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 40 70 75
Poison Resist 50 60 110
Drain Effectiveness 0 0 0
Immunities Poison
Chill Effectiveness 50 40 25
Walk/Run Speed ? ?
Group/Minion Size ? ?

Diablo III

Skeletonarcher.

Skeleton Archers return for their third go in the Diablo series, and they are as much of a hassle as they have ever been.

DARK SKELETAL ARCHER

A humanoid skeleton with a bow and a relatively slow firing rate, they are not dangerous one on one, but a pack of them can be pretty nasty, especially against low armor or stationary targets. In Diablo III, they usually spawn with Skeletal Shieldmen, firing from the relative safety they find behind their blocking brethren. They may also appear with a Skeletal Summoner. In Act V, they are replaced with Revenant Archers and Summoned Archers (some Champion Skeletal Archers could be found in Westmarch prior to patch 2.2.0).

Uniques

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