A Skill Tree is a kind of a categorized spellbook where you can see what skills are available to your character.
In Diablo II, it has three tabs at the right side. Clicking on the tab will take you to the corresponding skill tree.
The tree consists of rows of skills. The row indicates the level requirement to acquire the skill. The first (top) row of skills are available as soon as you create your character. The second row has a level requirement of 6, with each following row's level requirement increasing by 6, up to 30 for the bottom row.
Some skills have one or more arrows pointing to them. Any skill on the tree that points to another skill is a prerequisite. For example, in the image to the right, Fire Claws has arrows pointing to it from Feral Rage and Maul . This means that in order to get Fire Claws, you must already have at least one skill point in both Feral Rage and Maul.
| Bow and Crossbow Skills — Magic Arrow • Fire Arrow • Cold Arrow • Multiple Shot • Exploding Arrow • Ice Arrow • Guided Arrow • Strafe • Immolation Arrow • Freezing Arrow|
Passive and Magic Skills — Inner Sight • Critical Strike • Dodge • Slow Missiles • Avoid • Penetrate • Decoy • Evade • Valkyrie • Pierce
Javelin and Spear Skills — Jab • Power Strike • Poison Javelin • Impale • Lightning Bolt • Charged Strike • Plague Javelin • Fend • Lightning Strike • Lightning Fury
| Warcries — Howl • Find Potion • Taunt • Shout • Find Item • Battle Cry • Battle Orders • Grim Ward • War Cry • Battle Command|
Combat Skills — Bash • Leap • Double Swing • Stun • Double Throw • Leap Attack • Concentrate • Frenzy • Whirlwind • Berserk
Combat Masteries — Sword Mastery • Axe Mastery • Mace Mastery • Polearm Mastery • Throwing Mastery • Spear Mastery • Increased Stamina • Iron Skin • Increased Speed • Natural Resistance
| Elemental Skills — Firestorm • Molten Boulder • Arctic Blast • Fissure • Cyclone Armor • Twister • Volcano • Tornado • Hurricane • Armageddon|
Shape Shifting Skills — Werewolf • Lycanthropy • Werebear • Maul • Feral Rage • Fire Claws • Rabies • Shock Wave • Hunger • Fury
Summoning Skills — Raven • Poison Creeper • Oak Sage • Summon Spirit Wolf • Carrion Vine • Heart of Wolverine • Summon Dire Wolf • Solar Creeper • Spirit of Barbs • Summon Grizzly
| Summoning Spells — Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Raise Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive|
Poison and Bone Spells — Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit
Curses — Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist
| Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens|
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction
| Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra|
Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery
Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery
|This page contains obsolete content|
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
In the early versions of Diablo III, skill trees were working in the same way they did in Diablo II: three separate trees, unlocking more passive and active skills as players invest more skill points in them. However, eventually this concept has been canceled, although most of the skills were more or less transferred to the new system of skill categories (see below). This allowed making mixed builds and prevented players from wasting points on skills they do not want just to get to the next skill in the category. However, details about two older skill trees (Barbarian and Wizard) still exist:
|Diablo III Barbarian Skills|
| Berserker Skills — Frenzy • Threatening Shout • Onslaught • Double Strike • Strong Constitution • Berserker State • Leap Attack • Enrage • Dual Wield Specialization • Savage • Speed Boost • Whirlwind • Slashing Strike • Relentless Attacks • Destroy Armor|
Juggernaut Skills — Bash • Cleave • Ground Stomp • Focused Strength • Stubborn • Recovery • Taunt • Stunning Blows • Two-Handed Weapon Specialization • Invigorated • Seismic Slam • Revenge • Iron Will • Crushing Blows • Seismic Effect
Battlemaster Skills — Battle Rage • Perseverance • Power of the Battlemaster • Iron Skin • Hammer of the Ancients • Battle Cry • Scavenge • Critical Attacks • Shield Specialization • Furious Charge • Ignore Pain • Deliberate Defense • Improved Battle Rage • Death Proof • Inspiring Presence • Natural Resistance • Mighty Hammer
In Diablo III, skill trees were replaced with skill categories. Each class has six, and each category includes three to five skills:
- Primary (default LMB): basic skills that do not waste resources, or even generate them with every attack, have no cooldown, but deal less damage than other skills. Pants, Class-specific Items and Belts may enhance the damage done by these skills.
- Secondary (default RMB): advanced skills that usually waste resources, but generally have no cooldown as well; basically, they are the main combat skills. Boots and Class-specific items may enhance the damage done by these skills.
- Defensive (default 1): protective skills that are focused on protection or on disabling enemies (i.e. Crowd Control) rather than dealing damage. They usually cost no resources (or even generate them), but have cooldowns, and while some of them deal minor damage, their main purpose is survival.
- Tertiary (default 2, name of the category varies by class): powerful skills, usually they cost more resources than Secondary, and / or have cooldowns. These skills mostly deal damage, are considerably more potent than Secondary skills, but players won't be able to use them as often as they can use Secondary skills. Boots, Class-specific items, Pauldrons and Chest Armors may enhance these skills.
- Special (default 3, name of the category varies by class): these skills are usually semi-passive, enhancing the character and / or allies, or summoning pets and minions. Some classes can only pick one skill of this category at a time. However, these skills rarely do damage. Class-specific items, Pauldrons and Chest Armors may enhance these skills.
- Ultimate (default 4, name of the category varies by class): these skills are usually the most powerful tools in the character's arsenal. They can be incredibly damaging, very potent Crowd Control forms, enhancing the character far beyond their usual capabilities for a short time (or even changing their physical form into a creature of legends) or summoning very numerous or very powerful minions. However, most of these skills have a very high resource cost and / or a very long cooldown. Class-specific items, Pauldrons and Chest Armors may enhance these skills.
Passive skills have a separate category. At level 10, a character has one passive skill slot, but can acquire the second one at level 20, the third one at level 30, and the final (fourth) one at level 70. Hellfire Amulet allows having five passives at a time. Passive skills can be taken in any combination, regardless of which active skills have been chosen.
Originally, characters can only have one skill of each category, and may not change the default button. However, with the so-called Elective Mode turned on in the Options, one can take any skills in any combinations, unless specifically stated otherwise.
Skills can be changed or assigned new Skill Runes (counts as changing skills too) at any moment when out of combat, and when the skill in question is not on a cooldown. If performed in town, the new skill is ready instantly, otherwise it has a 10 seconds cooldown before it can be used.
Note that each item can only have one "Increases (Skill Name) Damage by X%" Primary affix.
| Primary Skills|
Bash • Cleave • Frenzy • Weapon Throw
| Primary Skills|
Punish • Slash • Smite • Justice
|Demon Hunter Skills|
| Primary Skills|
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenades
| Primary Skills |
Fists of Thunder • Deadly Reach • Crippling Wave • Way of the Hundred Fists
|Witch Doctor Skills|
| Primary Skills |
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb
| Primary Skills |
Magic Missile • Shock Pulse • Spectral Blade • Electrocute