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The Smiter is a build of Paladin that focuses on Smite: an attack that stuns and always hits when in range of a monster. It is one of the weaker skills in the Paladin's arsenal, but this is irrelevant in the later levels when you are killing almost everything in one hit.


Strength: Allocate enough points to wear equipment.

Dexterity: It is often suggested to put enough points for a 75% block chance.

Vitality: Vitality is an important stat, all extra points should be allocated here, but it's a question of play style.

Energy: This should be left at base.


Whether it's wise to max Smite in this build is a subject of discussion. Some proponents of this build recommend to max it, some say 1 point is enough and you should max it at last (if at all). If adding one point to Smite, a player could diversify into another skill.

Stock SmiterEdit

Build the following skills to level 20:

  • Smite
  • Holy Shield (Holy Shield not optional because it adds a lot of damage to your Smite attack)
  • Fanaticism
  • Defiance (defiance is optional, as it only adds defence rather than smite damage)
  • The fifth is up to you. One addition would be to invest in Vengeance to handle physical immune monsters.

One Point SmiterEdit

Build the following skills to level 20:

Points used: 47

Remaining: 63

No other skill is required for a smiter as 1 point is put in smite for holy shield. As such you'll have enough points to merge this with another build.

Some options are:


You may want to either wear a Raven Frost Ring or put a Cham Rune into your Crown of Ages to prevent freezing.

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