For Diablo II monsters, see Arach.

"The ubiquitous spider is one of the oldest and most adaptable creatures in the world. It also seems to have acquired an unfortunate susceptibility to magic. When exposed, the arachnids will increase dramatically in size and even cast spells. Due to this hazard, I recommend staying out of dark places whenever possible"

Abd al-Hazir(src)

Spiders (a.k.a. Arachnids) are recurring enemies in Diablo III. They are first encountered in the Caverns of Araneae, and later in caves and dungeons in Acts I and II.


Spiders in Diablo III count as Beasts and are of four major subtypes:



"Spiderlings alone may seem unthreatening, but their presence should be a warning for travelers. For wherever there are spiderlings, there will be matriarchs, and the fully grown arachnids are extremely protective of their young. The spiderlings themselves possess strong appetites, allowing them to do considerable harm to a cornered adventurer"

Abd al-Hazir(src)

The lesser, but most numerous, Spiderlings swarm around, trying to take heroes down by sheer numbers. They often spawn from eggs, or just wait in the shadows, pouring through like an endless tide. Cydaea also summons them in large numbers.

Overall, Spiderlings are not dangerous, easily dealt with by using any area attacks. However, they can (and often will) block path, making hero unable to deal with more dangerous ranged attackers. They also award less experience and loot than normal monsters.

Unique SpiderlingsEdit

Brood DaughtersEdit

Mature 'worker' spiders, of larger size than Spiderlings, and of totally different shape. They will often come to aid to Spiderlings, if they hear heroes killing them. They are slower, but tougher and stronger than their minors, and can throw a web that makes a small patch of terrain slow players down by roughly 60%. They can also hide in the webs, ambushing heroes or walking freely through otherwise impassable areas.

In Act II, the sentry obelisks in dungeons can summon three or four spectral Brood Daughters at a time. These spiders deal Cold, Poison, Fire or Lightning damage (depends on color of the obelisk) instead of Physical. Destroying an obelisk will not kill the spiders, though.

Unique Brood DaughtersEdit

Toxic LurkersEdit

The largest (and least numerous) 'warrior' spiders. They are easily seen from afar due to their size, and cannot hide in the webs. Their melee attack hits quite hard, they can launch webs that cover greater areas, and also have innate Plagued affix that allows them to spawn one pool of poison on the ground.

Unique LurkersEdit


The only known Spider Queen is Queen Araneae. She is the largest of them all, but is essentially an overgrown Lurker. She serves as the second boss of Act I.


This section contains facts and trivia relevant to this article.
  • The hierarchy of Spider monsters in Diablo III harkens to real-world insects (e.g. ants), but not spiders.
  • One of the color schemes for Spiders is almost identical to that of Sand Reavers in World of Warcraft.
  • Charlotte is a non-combat variant of a Spider in D3.

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