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Spike Fiend

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Spike Fiend

A Spike Fiend

Spike Fiends are a type of monster.

LoreEdit

Spike Fiends are troublesome,[1] quadrupedal scavengers found in mountainous regions. Their armored backs are festooned with thick, dagger-like spines. Tough for their size, they arch their backs to fire these quills at prey or threatening predators. These quills, which they fire one at a time, can travel up to 50 feet. They can sense and track other creatures by their scent.[2] More developed variants have a more vicious rate of fire and tend to fire in volleys. In 1264, caravans traveling to the Rogue Pass reported several attacks by these aggressive monsters.[1]

VariantsEdit

Quill Rats are the most common and least powerful type of Spike Fiend. Slightly smaller than standard Spike Fiends, they often flee, firing their spines only if approached or threatened.[2] However, they have been known to fire their quills without provocation.[1] Thorn(ed) Beasts actively hunt their prey with their quills, which inflict greater damage than that of lesser Spike Fiends.[2] They too, have been known to fire their quills without provocation.[1]

Razor Spines possess greater cunning than their lesser kin, and engage in pact manauvers to corner their prey before peppering them with spines. Finally, there are the Jungle Urchins, which were thought to be merely legend, until a few individuals who encountered them survived to tell the tale. These creatures are capable of launching hellish volleys of spines.[2]

In-gameEdit

Jungle Urchin

Jungle Urchin

Spike Fiends are found in Act I of Diablo II. They attack by clawing their enemies or by firing one of their many quills on their backs. Some species tend to group together and fire volleys of quills. Their habitat includes the wilderness and even near human built structures, including the cloister levels in the Rogue Monastery.

There are five variants of the Spike Fiend: Quill Rat, Spike Fiend, Thorn Beast, Razor Spine, Jungle Urchin (which do not appear in the final game). Jungle Urchins would have appeared in Act III, but they were removed from the game, even though they are still in the game files.

StatsEdit

Quill Rat
Quill Rat

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 1 1 1
Monster Level 1 36 67
Experience 21 1797 18713
Health points 1–5 105–367 616–2878
Damage 1 1–2 9–23 22–57
Attack Rating 1 8 479 1770
Damage 2 ? 9–15 22–38
Attack Rating 2 10 738 2724
Defense 5 422 1067
% to Block 3 3 3
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 50
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 100 100
Immunities
Chill Effectiveness 50 40 33

Spike Fiend
Spike Fiend

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 1 1 1
Monster Level 5 38 68
Experience 49 2057 19664
Health points 4–14 118–415 634–2958
Damage 1 1–5 9–24 23–58
Attack Rating 1 31 503 1795
Damage 2 0–2 9–16 23–39
Attack Rating 2 44 774 2762
Defense 25 441 1081
% to Block 6 6 6
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 50
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 100 100
Immunities
Chill Effectiveness 50 40 33

Thorn Beast
Thorn Beast

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 1 1 1
Monster Level 8 39 69
Experience 71 2200 20615
Health points 6–24 125–438 651–3039
Damage 1 2–7 9–23 24–50
Attack Rating 1 63 514 1820
Damage 2 0–1 9–16 24–40
Attack Rating 2 83 792 2800
Defense 40 451 1096
% to Block 9 9 9
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 50
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 100 100
Immunities
Chill Effectiveness 50 40 33

Razor Spine
Razor Spine

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 1 1 1
Monster Level 9 40 70
Experience 78 2355 21567
Health points 6–26 132–462 668–3119
Damage 1 2–8 9–24 24–60
Attack Rating 1 74 526 1844
Damage 2 1 9–16 24–40
Attack Rating 2 99 810 2838
Defense 45 460 1109
% to Block 10 10 10
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 50
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 100 100
Immunities
Chill Effectiveness 50 40 33

Note: Damage 1 and Attack Rating 1 are the stats for the monster's melee attack, while Damage 2 and Attack Rating 2 are for it's ranged quill attack.

  • Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
  • Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
  • Razor Spines have a chance to deal Fire damage in Nightmare and Hell.

Super UniquesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Spike Fiend, Arreat Summit. Accessed on 2015-09-15
  2. 2.0 2.1 2.2 2.3 To Hell and Back

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