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Stamina is a character attribute in Diablo II.

It represents the player character's energy and fatigue for the purpose of movement: the character's ability to run is measured by it. The amount of Stamina a character has depends on his/her Vitality.

It is represented by a yellow bar on the user interface at the bottom of the screen (see image below). When standing idle, Stamina recovers relatively quickly. Walking does not deplete Stamina, but rather refills it at a slow rate. As your character runs, your Stamina decreases. The lower the bar, the more fatigued the player is. When the bar is nearly depleted, the color changes from yellow to red. When the bar is totally depleted, the player must walk and cannot run.

Standing still will restore the Stamina faster than while walking. Note that when Stamina is completely emptied and the player continues to move, the stamina bar will not refill; for it to begin, the player must stop moving. Toggling to "walk" before the bar is empty and moving will still allow the bar to refill. When in town, the bar is not depleted.

Stamina Potions refill the bar entirely and give unlimited stamina for a very short period. Stamina shrines give the player unlimited Stamina for a long period of time. During periods of unlimited Stamina, the bar is colored blue. Drinking from a Well also recovers a large amount of Stamina.

The rate of depletion of Stamina depends upon the type of Body Armor you are wearing. Heavy Armor, such as Full Plate Mail, causes more Stamina loss than Light Armor, such as Studded Leather. Note that Stamina is being drained per second, not per distance, therefore having increased movement speed decreases the cost of Stamina per yard covered. Moving with skills (such as Leap or Teleport) does not drain Stamina.

The Paladin can increase his Stamina, as well as the Stamina of his party members, temporarily by the use of the Vigor Aura. Similarly, the Barbarian has the Increased Stamina skill for permanent Stamina increase. 

Some monsters, mostly insects (such as Swarms), can drain Stamina on each attack, making escape more complicated.

In Diablo I and Diablo III, Stamina does not exist: a character may move for as long as they need to, without being afraid of fatigue.


The Stamina Bar (highlighted)

Character Attributes
Diablo I Diablo II Diablo III
DexterityAttack RatingArmor ClassBlock
DexterityAttack RatingDefenseBlock
EnergyManaMana Regeneration

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