Affixes and their meanings[]
A magic weapon generates with one or more magic properties. Each property has an associated prefix or suffix. Weapons with more than one property will always display both a prefix and suffix, but these may not describe all of their properties.
Each property gives a bonus to an attribute or value, determined by the affix. The bonus will be a randomly selected number within a specific number range. There are several tiers of affixes associated with certain properties, for example, Adventuring grants +1-8 bonus experience per monster kill, while Clever grants +9-16. Notice that the effect stays the same, but the range of values changes as it goes from one tier to the next.
Suffixes[]
Attributes[]
Name | Effect | Items |
---|---|---|
the Bear | +(1-44) Vitality | Belt, Boots, Helm, Pants, Shield, Weapon |
Fortitude | +(30) Vitality | Bracers |
the Lion | +(1-23) Strength | Belt, Gloves, Ring, Shoulders, Weapon |
War | ? | |
Invasion | +(34-51) Strength | Body Armor, Shield |
the Hawk | +(1-45) Dexterity | Body Armor, Boots, Pants, Weapon |
Focus | +(1-35) Intelligence | Body Armor, Gloves, Shoulders, Weapon |
Damage[]
Name | Effect | Items |
---|---|---|
the Angels | +(2-4) Holy Damage | Weapon |
the Snake | +(1-2)-(2-3) Poison Damage | Weapon |
Winter | +(1-2)-(2-4) Cold Damage | Weapon |
Frost | ? | |
Ice | (1.0)% Chance to Freeze on Hit | Weapon |
Flame | +(1-2)-(2-4) Fire Damage | Weapon |
the Eel | +(1-2)-(2-5) Lightning Damage | Weapon |
Shocking | ? | |
Starlight | +(1-2)-(2-3) Arcane Damage | Weapon |
Wounding | +(1-2) Minimum Damage +(1-2) Maximum Damage |
Ring, Weapon |
the Leech | Each hit adds +(1-13) Life | Weapon |
Slaughter | +(8-27) Life after each kill | Amulet, Weapon |
Striking | (1.1)% Chance to Stun on Hit | Weapon |
Defensive[]
Name | Effect | Items |
---|---|---|
Thorns | Melee attackers take (1-4) damage per hit. | Body Armor, Shield, Wizard Hat |
the Tortoise | +(1-2)% Chance to Block | Shield |
Deflection | +(3)% Chance to Block | Shield |