Class: Necromancer (Diablo II)
Required Level: 1
Skill Tree: Poison and Bone Spells
Cost: 3 Mana
Summons multiple projectiles that damage enemies.
Damage Type: Magic
Synergies: Bone Wall, Bone Spear, Bone Prison, Bone Spirit
One of the first gifts of Rathma, this skill allows the Necromancer to summon forth the Den'Trang, or Teeth of the Dragon Trang'Oul. The Necromancers believe that Trang'Oul is the beast on whose back the world lies. In the balance of all things, it is thought that Trang'Oul is the fulcrum point. He is the closest thing the cult of Rathma has to a deity and this spell is the manner in which he protects his chosen.
- Gives synergy to:
- Receives synergy from:
- Bone Wall: +15% Magic damage per level
- Bone Spear: +15% Magic damage per level
- Bone Prison: +15% Magic damage per level
- Bone Spirit: +15% Magic damage per level
Teeth is the first direct-damage ranged attack a Necromancer can obtain. It fires a number of projectiles (the amount depends on skill level) that travel a moderate distance before dissipating. It is one of the few skills in game that uses Magic Damage type. The closer the shot is aimed to the player the wider the spread of the teeth. It is powerful in the initial stages of the game but quickly loses effectiveness. Though each hit may not do much, there are lots of them, and the number of missiles increases with skill level.
One can treat this ability like a shotgun: few, if any, will hit from a long range, but at point blank multiple teeth are almost guaranteed to damage a foe. About five teeth can hit one target at most.
If given enough synergy and skill points, this skill can be used as effective crowd-control, due to the temporary stopping effect when the teeth hit, wide coverage and range. With good casting speed and highly invested synergies (quite applicable as Bone Spear and Bone Spirits also benefit from them), the skill can last well until Hell.
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