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Telekinesis (Diablo II)

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For the Diablo I spell of the same name, see Telekinesis (Diablo I).

Class: Sorceress
Required Level: 6
Skill Tree: Lightning Spells
Cost: 7 Mana

Allows you to pick up items, trigger objects, and attack others at a distance.

Damage Type: Lightning
Synergies: Energy Shield
Other Stats: Inflicts Knockback and Stun

Telekinesis is a Sorceress Skill in Diablo II.


With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves.

General InformationEdit


  • Gives synergy to:
  • Receives synergy from: None

Telekinesis is certainly not valued for its damage output, as this is tiny at best. Rather, Telekinesis is used to either temporarily knockback and/or stun incoming enemies, or to pick up faraway scrolls, potions, keys, gold, arrows and bolts. In addition, Telekinesis can be used to access shrines, portals, chests, wells, Waypoints, or the Seals in the Chaos Sanctuary. When swarmed with enemies or when in a hurry, this makes Telekinesis come in quite handy.

Most users only put one point into Telekinesis as a prerequisite for the most key Sorceress ability, Teleport. However, users of Energy Shield will probably find themselves maxing out Telekinesis for its unwritten synergy: each point into Telekinesis makes the points of Mana lost per damage ratio of Energy Shield 0.0625 more effective. 16 points are needed in Telekinesis to make 1 point of damage consume 1 point of Mana, down from 2.

Skill ProgressionEdit

Level 1234567891011
Mana Cost 7 7 7 7 7 7 7 7 7 7 7
Damage 1–2 2–3 3–4 4–5 5–6 6–7 7–8 8–9 9–10 10–11 11–12
Level 12131415161718192025
Mana Cost 7 7 7 7 7 7 7 7 7 7
Damage 12–13 13–14 14–15 15–16 16–17 17–18 18–19 19–20 20–21 25–26

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