Wikia

Diablo Wiki

The Archives of Zoltun Kulle

Talk0
7,076pages on
this wiki
Archive interior

The archives

The Archives of Zoltun Kulle is a massive underground complex, hidden beneath the Desolate Sands.

LoreEdit

Archives of Zultun Kulle

The archives

All of the Archives have been built by Zoltun Kulle, one of the original members of the Horadrim who helped capture the Prime Evils the first time. As his disagreements with the rest of the Horadrim grew, he decided to conduct his own experiments, particularly concerning the creation of his own Black Soulstone. To do so, he created the Archives, using nothing but his sheer force of will: a place where he could perform his research and experiments undisturbed. Inside, he amassed ancient scrolls and tomes, and thousands of Demon and Undead guardians were either summoned, conjured or enslaved. Within the Archives, there are many bookshelves, traps, arcane devices and portals.

After Zoltun Kulle was defeated (moments before he could complete his life's work), the Archives proved to be as difficult to destroy as his physical body. The Horadrim, afraid of what might happen should the Archives be laid to ruin, sealed the entrance, making sure the gate is never to be opened again. Zoltun's body was hidden in the Shadow Realm, the portal sealed with two Shadow Locks, and his head carried as far away as possible. For many centuries, the Archives stood undisturbed, until Tyrael decided to ask for Kulle's help once again.[1]

In-gameEdit

Black Archive Entrance Zoltun

The entrance portal

In Diablo III, it is a location visitable in Act II. The Archives consist of many subzones, of which only Unknown Depths, The Terminus, Storm Halls, Shadow Realm (indirectly, but the only functioning portal is in the archives) and Soulstone Chamber are known.

The Archives are a dark place built from enchanted stones, many of which are seen around, ignoring laws of physics. Everywhere around the Archives are ancient books (drop gold if distrurbed, then crumble to dust). Notable objects include the Force Gates, walls of energy that, while being harmless and allowing passage through, block any missile attacks, both players' and monsters'.

If Eirena is taken to the Archives, she will note that Kulle's warding spells are similar to those of Vizjerei, and conclude that he must have studied their methods. She will also wonder if Kulle's guardians are as angry as he is.

MonstersEdit

Sub-ZonesEdit

ReferencesEdit

  1. Diablo III, Act II
Act II Zones (Diablo III)
Abandoned CellarAbandoned MineworksAlcarnusAlcarnus CellarAncient CaveAncient PathAncient WaterwayArchives of Zoltun KulleBlack Canyon BridgeBlack Canyon MinesBlood CellarCaldeum BazaarCave of Burrowing HorrorCave of the BetrayerChamber of the Lost IdolCity of CaldeumCommand PostDahlgur OasisDeserted CellarDesolate SandsEastern ChannelEastern Flow ControlFlooded CausewayFlooded CaveFuad's CellarHadi's Claim MineHidden AqueductsHidden CampHidden ConclaveHowling PlateauImperial PalaceKhasim OutpostLair of the WitchMysterious CaveOld Fisherman's CellarPalace GatesPath to the OasisRansacked CellarRealm of ShadowRoad to AlcarnusRotting CellarRuined CisternSandy CellarSearing Sands InnSecret AltarSewers of CaldeumSirocco CavernsSoulstone ChamberStinging WindsStorage CellarStorm CellarSundered CanyonSwampy CellarThe Crumbling VaultThe Forgotten RuinsThe Fowl LairThe Lost CaravanThe RuinsThe Storm HallsThe TerminusThe Unknown DepthsThe Veiled TreasureThe Wretched PitTomb of Khan DakabTomb of SardarTown CellarTunnels of the RockwormVault of the AssassinVault Treasure RoomVile CavernWaterlogged PassageWestern ChannelWestern Flow Control

Around Wikia's network

Random Wiki