Act I is the introduction zone and is easy to navigate: players can follow the dirt road leading from the Rogue Encampment towards the Monastery.
The player starts off his/her journey in a quaint, makeshift Rogue Encampment in the outskirts of Khanduras. The encampment is populated by the survivors of the Sisterhood of the Sightless Eye, who were ousted from their Monastery by the Demon Queen Andariel. She now guards the only way East that runs through the Monastery, preventing anyone from following the Dark Wanderer. Apparently, the Dark Wanderer is seeking something in the desert. Initially, the player character is not welcomed by the Sisters (also referred to as Rogues), but soon gains their trust after clearing out the Den of Evil at the behest of Akara, the High Priestess of the Order.
The player then proceeds to gain the trust of the Commander of the Rogues, Kashya, by defeating her former comrade Blood Raven, a corrupted Rogue who raises the dead to fight for Andariel in the Blood Raven quest.
Then, the player is sent to retrieve the Last Horadrim, Deckard Cain, who is trapped by the demons who ransacked Tristram in the town itself. This quest is known as The Search for Cain. After rescuing him, he follows and advises the player throughout the game, as well as offering his insight of magical artifacts to identify any properties of the items that the player stumbles upon during his/her adventures.
In their travels, the player finds a Forgotten Tower filled with riches and defeats the Countess. The player then retrieves Charsi's Horadric Malus that she forgot to take while fleeing the Rogue Monastery.
In order to follow the Dark Wanderer's tracks, the player must brave the horrors of the fallen Monastery and face Andariel.
|Diablo II Acts|
|Name of chapter||The Sightless Eye||The Secret of the Vizjerei||The Infernal Gate||The Harrowing||Lord of Destruction|