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Required Level: 6
Skill Tree: Offensive Auras
Active / Passive
Enemies take damage when they cause melee damage to party members.
Damage Type: Physical
Other Stats: Only one Aura can be active at a time; Other Players Only Take 1/8th The Damage
An eye for an eye is sometimes not enough. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. The might of your blows shall be felt a hundred fold unto you!
This aura will do severe damage to any monster or player that hits the user (or affected ally) with any melee attack, dealing damage to them based on a percentage of the damage they did to the user. Thorns will only work if the enemy actually hits the user however; if the monster is unable to hit users due to high defense, high shield blocking, high level compared to the monster, or if they're often killed before they have a chance to do melee damage, then Thorns is not very effective.
Thorns is useful when fighting bosses, as it give much more damage than taken, which in most cases is significant.
The damage returned is physical and can be reduced by physical damage resistance, lowering the effectiveness of this aura in hell difficulty where monsters have 50% physical resistance. Curses such as Amplify Damage and Decrepify greatly increase this aura's effectiveness, particularly on nightmare difficulty and hell difficulty. It also stacks with the Iron Maiden curse, which operates similarly to Thorns.
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