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Thousand Pounder

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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Thousand Pounder was a special boss monster, seen in the WWI 2008 gameplay movie and a few related screenshots of Diablo III. He was seen in the Old Cathedral beneath Old Tristram. In the released game, his model is used for Colossal Golgors.

Summoning RitualEdit

Thousand Pounder was to be summoned up in a scripted event. The Barbarian in the gameplay demo is running through the dungeon, when he comes upon a circle of five Dark Cultists channeling their energy to call up a demon. At first there are three pale-skinned youths dancing in the circle. They explode one by one, and then from their blood and flesh the demon is conjured.

While the Barbarian watches, lights began to glow and the Thousand Pounder takes form. First his bones appear, then muscles, then skin over the top, until with a final explosion that sends the Cultists flying, Thousand Pounder bursts into life.

Once he is ready to rumble, Thousand Pounder moves slowly, but has tremendous power, and deals heavy damage with his two large maces. When his health drops below about 50%, he kicks into a turbo mode. At that point his tattoos begin to glow red and he moves much more quickly. When he is defeated his death animation is basically the summoning animation in reverse; his skin sloughs off, then his muscles, before his bones clatter to the ground.

The Diablo III team on Thousand PounderEdit

Thousand Pounder artwork

Thousand Pounder artwork

Thousand Pounder was discussed in the WWI Denizens of Diablo panel.

"The other way we emphasize monster character and personality is to look at the monster on whole. How do they get on screen and die? He's going to be on screen in a cool way, so we went to the Thousand Pounder here. He's all 'bout hell. He's summoned from it literally piece by piece. When he gets on screen we figured he should be mad and big. Express anger. Part of his gameplay is that he gets really mad when he's almost dead. Throws a huge temper tantrum and this changes how he plays and how the player has to play against him. When he's enraged we changed how he looked; made his tattoos glow, gave him new attack animations and special effects. When he dies, the animation is somewhat a reverse of how he came on screen. We did this to show off the whole idea that he's from hell."

In GameEdit

5 thousand pounders

Artwork showing five Thousand Pounders, an Activated Vessel, a couple of Dark Berserkers and an assortment of other monsters attacking a Barbarian

Caution: The following section contains content that has not been confirmed. At this point, it is pure speculation.

The Thousand Pounder may be one of the many random event special mini-bosses, that the player may encounter in his adventures. This game mechanic may have been reused by Blizzard seeing the popularity of the Act V guest monsters in Diablo II: Lord of Destruction. The player may eventually be able to fight against many more Thousand Pounders as the game progresses through higher difficulty levels. The Thousand Pounder seen in the gameplay video could be some kind of super unique member of his kind.

But it still cannot be inferred whether he is one particular individual out of a whole class of big, fat, dual-wielding, tattooed demons called Thousand Pounders, or if he is a special one-of-a-kind demon like the Diablo II Super Uniques, especially after his small caption seen under his name, Gluttony Incarnate, which suggests the latter. In a piece of Diablo III artwork, more than one Thousand Pounder can be seen, but as artwork does not always reflect in-game content, this does not confirm or refute this monster's unique status. In the Demon Hunter reveal trailer, multiple Thousand Pounders can be seen approaching, suggesting they are indeed a type of monster.

He is not an act boss or a major quest boss though, that much was made clear in the panels at the WWI event, much before the new revelations.

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