A Town Portal is a Class independent Skill which opens a portal to the start position of the character. You can walk through the Town Portal by clicking on it. You will be teleported to the town that is related to your current Act. In the town there is also a town portal. Through that portal you can go back to the place where you cast the same Town Portal. The portals will then disappear once the player goes through them from the town, unless that portal was opened through a Portal shrine in Diablo II.
In Diablo I, Town Portal can be learned from books. Its mana cost decrease as the player increase the level. It may also be cast from a scroll nullifying its mana cost. In Hellfire, there is also a portal shrine.
The Horadrim constructed numerous magical gateways between the mighty fortresses so that they could quickly concentrate their defenses against any incursion by the Demons. With but a thought, the Crusaders of the Light could transport themselves to predetermined destinations many leagues apart. Although the secret of creating these gateways has been long lost, it is still possible to use the pathways that are already in place. A Portal opened by means of this spell will always take the caster to the location of the nearest gate and remain open long enough to bring the caster back to his point of origin. The Church of Tristram is built upon the remains of a Horadrim monastery, and it is quite probable that a gateway lies nearby.
In Diablo II, Town Portals still more or less, work in the same way. However, this time, they are not created by a separate spell. Instead, Scroll of Town Portal items can be bought and stored into Tome of Town Portal books. One Tome can hold up to 20 scrolls. This is an easy way to store Town Portals without losing too much inventory space.
When going through large areas between Waypoints, It is a good idea to open up a Town Portal as a quick escape route. You can use it to retreat from danger or to get back to your body much more quickly if you die.
Also, in the wilderness, players may encounter Portal Shrines. These shrines give players the "freedom to go home...", opening a Town Portal that lasts twice as long as regular Town Portals. The players can use these shrine portals as many times as they want. If the player casts another Town Portal from a scroll, a second, normal blue portal will be created. But, if the player activates another Portal Shrine, the original shrine portal will be replaced by the new one.
Town Portals in Multiplayer GamesEdit
- The destination of the Town Portal is listed above it, as is the name of the character who opened the Town Portal.
- Town Portal use is restricted to party members only. Other players must join your party to use your Town Portal. Similarly, you must join a party before you can use other players' Town Portals.
- If you go hostile with another player your Town Portal will close. You also will not be able to use the Town Portals of other players or Town Portals created by a Portal Shrine.
- When fighting powerful bosses, Unique monsters, or huge groups of monsters, your character may wind up dying a lot. Have two party members cast Town Portal a few screens apart. If monsters begin to camp around or guard one Town Portal, you can enter using the other one. Party members can continue to use these portals without recasting, as long as the original Town Portal casters do not use their own portal when returning from town or create any new Town Portals. This method is very handy when you are low on Health Potions and need to return to town frequently to heal, refill Mana or buy more Healing Potions.
- Remember to make sure that everyone in your party has used your Town Portal to return to battle before entering it yourself. Otherwise, you might close your Town Portal leaving someone in town. You do not want to have to use another Town Portal scroll to reunite your party.
- Town Portals are also your best escape from other players who are trying to kill you. If a player turns Hostile on you, quickly use a Town Portal to escape to the safety of town if you want to avoid player-to-player combat.
Restrictions on Town Portal usageEdit
You cannot enter Town Portals cast by other players in areas beyond the "blocking quests" without having completed those quests: e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The Secret Cow Level (Terror's End in DII classic or Eve of Destruction in DII: LoD). NOTE: A player who kills the High Council (but doesn't use Khalim's Will to smash the Compelling Orb) may take a Town Portal into the Durance of Hate.
This is to prevent higher level players from helping lower level players to advance further in the game without working for it. If a player is unable to enter a portal, this means they need to complete a quest.
In Diablo III, Town Portal had again been altered. It now occupies a permanent place in user interface and can, rather than using up mana or scrolls, be triggered at any time once it has been acquired. Unlike its previous appearances, Town Portal now takes several seconds to cast properly (a blue progress bar will appear above the player's head during casting). A successful attack from a monster will interrupt casting and force the player to remain in the area until they try again.
Town Portal is acquired by all characters after retrieving King Leoric's crown on Normal Difficulty. Although it does not have to be re-acquired on higher difficulties, it must be acquired separately for all characters.
|Diablo I Spells|
| Page 1 — Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno • Infravision • Identify|
Page 2 — Fire Wall • Flash • Lightning • Stone Curse • Telekinesis • Town Portal
Page 3 — Chain Lightning • Elemental • Fireball • Flame wave • Guardian • Mana Shield • Phasing
Page 4 — Apocalypse • Blood Star • Bone Spirit • Golem • Teleport • Nova
Page 5 — Berserk • Fire Ring • Immolation • Lightning Wall • Reflect • Search • Warp