Travis Day

Travis Day is a senior game designer for Diablo III.[1] He previously worked as a game designer for Diablo III: Reaper of Souls.[2]

Day contributes to the development of new game features and class improvements. Since joining the team, he has been primarily focused on itemization.

Day joined Blizzard Entertainment in 2005 as a game master in the customer service department. He also worked as a QA analyst before becoming a game designer. His first position as a game designer was as a member of the World of Warcraft team, handling item design duties.

Day is an avid board game player.[3]


This section contains facts and trivia relevant to this article.


  1. 2016-11-05, DIABLO DEVELOPER TALK RECAP: NEW MAPS, CHALLENGE RIFTS, UI UPDATES. Blizzpro, accessed on 2016-11-16
  2. 2013-12-05, BlizzCon 2013 – Diablo III: Gameplay Systems + Crusader Panel Transcript. Blizzplanet, accessed on 2014-02-21
  3. 2014-11-07, BlizzCon 2014 Press Kit
  4. 2017-06-30, Behind The Necromancer. YouTube, accessed on 2017-07-03

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