In addition to the interview with Jesse McCree and John Hight for Reaper of Souls, we also managed to secure an interview with Julia Humphreys, Senior Producer of the console version!
Miguel (M): Do you consider the console to be on equal footing with the PC?
- Julia Humphreys (JH): I definitely think so. One of our major goals when bringing it to the console was we believed there were legions of console players out there who might want to play Diablo but, for whatever reason, never picked it up for the PC. They weren't PC gamers or they didn't have a PC to play it on; they just had their preferred platforms. I think we've done a tremendous job of reaching those people and giving them an opportunity to experience the Diablo franchise and Blizz…
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Hello, Diablo fans! We were lucky enough to snag an interview with Jesse McCree (Senior Level Designer) and John Hight (Production Director) at this year's BlizzCon. We sat down and talked with them about the upcoming expansion, Reaper of Souls.
Miguel (M): Seems the biggest thing in Reaper of Souls (RoS) is the adventure mode so far. Can you speak to what you were trying to solve with the adventure mode?
- Jesse McCree (JM): We look at what the players are doing and how they're playing the game. We like to be efficient and get the rewards in the quickest way possible. The current way to do that is to find a spot you think is good and play it over and over again. That's not necessarily the most fun thing to do. How do I break myself out of that…
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With BlizzCon fast approaching, we're interested in any questions players might have about Diablo III (Reaper of Souls or the console). We'll have some one-on-one time with the powers that be for the game, so if there's anything you've been wanting to ask, something you're wondering about, or even some constructive criticism, we'll be happy to pass it along.
Feel free to post your questions here and, come interview time, we'll pull from them and post the responses by Sunday.Read more >