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Vigor
Vigor

Class: Paladin
Required Level: 18
Skill Tree: Defensive Auras
Requires: Prayer, Cleansing, Defiance
Active / Passive

Increases Speed, Stamina, and Stamina recovery for all party members.

Damage Type: Magic
Synergies: Blessed Hammer, Charge
Other Stats: Only one Aura can be active at a time; Reduced passive effect when inactive
StaminaBath

Vigor is a Paladin Skill in Diablo II.

Lore[]

A noble knight of Zakarum feels the rapture of his salvation at all times. In his need, the weight of the world lifts from his shoulders, allowing him to march forth without heed to the lamentations of his body.

General Information[]

Vigor increases run/walk speed and stamina regeneration for the user and nearby allies. It is a useful skill for retrieving corpses after dying, escaping from tough enemies, and exploring in general. It also may be used in town to get to the vendors faster and save time between battles. In battle with very fast foes that require a lot of evasion, its use may be situationally helpful, but this comes of the cost of using other, potentially more combat-oriented auras.

The increase in speed provided by Vigor is separate from Faster Run/Walk modifier in that it does not suffer from the diminishing returns Faster Run/Walk is subject to. No matter how high players' Faster Run/Walk is, Vigor always increases their speed by a set amount.

Vigor suffers from diminishing returns after 5 points or so in terms of increased run/walk speed, and even a level 1 vigor typically grants enough stamina and stamina regeneration to never run empty, so when used as a utility spell, it is often best to put one point into vigor and let +skill gear do the rest. Hammerdins, however, typically max out this skill to make the most out of their Blessed Hammers thanks to the synergy. Vigor increases Blessed Hammer damage more than Concentration, and so it's better to max it first, unless the hammerdin is specifically playing consistently with many other physical damage dealers.

There is also an item that gives this Aura: the runeword Harmony.

Synergy[]

  • Receives Synergy from:
    • None
  • Gives Synergy to:

Skill Progression[]

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.7 12.7 14.7 16.7 18.7 20.7 22.7 24.7 26.7 28.7 30.7 32.7 34.7 36.7 38.7 40.7 42.7 44.7 46.7 48.7
Walk/Run Speed + 13% 18% 22% 25% 28% 30% 32% 33% 35% 36% 37% 38% 39% 40% 40% 41% 41% 42% 42% 43%
Stamina & Stamina Recovery + 50% 75% 100% 125% 150% 175% 200% 225% 250% 275% 300% 325% 350% 375% 400% 425% 450% 475% 500% 525%
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (yards) 50.7 52.7 54.7 56.7 58.7 60.7 62.7 64.7 66.7 68.7 70.7 72.7 74.7 76.7 78.7 80.7 82.7 84.7 86.7 88.7
Walk/Run Speed + 43% 44% 44% 44% 45% 45% 45% 45% 46% 46% 46% 46% 47% 47% 47% 47% 47% 47% 47% 48%
Stamina & Stamina Recovery + 550% 575% 600% 625% 650% 675% 700% 725% 750% 775% 800% 825% 850% 875% 900% 925% 950% 975% 1000% 1025%
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 90.7 92.7 94.7 96.7 98.7 100.7 102.7 104.7 106.7 108.7 110.7 112.7 114.7 116.7 118.7 120.7 122.7 124.7 126.7 128.7
Walk/Run Speed + 48% 48% 48% 48% 48% 48% 48% 49% 49% 49% 49% 49% 49% 49% 49% 49% 49% 49% 49% 50%
Stamina & Stamina Recovery + 1050% 1075% 1100% 1125% 1150% 1175% 1200% 1225% 1250% 1275% 1300% 1325% 1350% 1375% 1400% 1425% 1450% 1475% 1500% 1525%
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