| Wall of Zombies|
Class: Witch Doctor
Required Level: 28
Skill Category: Decay
Cooldown: 8 seconds
Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% damage as Physical over 4 seconds.
Damage Type: Physical
Other Stats: Unattackable; Summon
Raises an immobile wall of zombies from the ground (always perpendicular to the Witch Doctor's line of sight) anywhere within 60 yards for 4 seconds. The wall is 28 yards long, and is impassable for enemies. If an enemy comes in melee range, the zombies will attack them, dealing Physical damage over time as long as the wall lasts. More than one wall can be summoned at a time.
- Barricade: increases the width of the Wall of Zombies to 40 yards.
- Unrelenting Grip: damage type changes to Cold. The Wall of Zombies will also Slow the attacked enemies by 60% for 5 seconds.
- Creepers: in addition to normal effect, over the 4 seconds, summons up to 3 Crawling Torsos which attack nearby enemies for 25% damage as Physical for 8 seconds.
- Wrecking Crew: the wall of zombies will also taunt enemies, making them attack the zombies (even though those are not targetable and cannot be killed).
- Offensive Line: when the wall is cast, it knocks back all enemies in melee range, pushing them all behind the wall (to the side opposite to the Witch Doctor). Maximum cast range reduces to 28 yards.
- Helltooth Harness Set (Set Bonus for 4 items): reduces cooldown by 2 seconds.
- Helltooth Harness Set (Set Bonus for 6 items): the zombies also spew acid, creating a deadly pool 30 yards in front of the wall that deals 300% damage as Poison per second to enemies standing in it.
|Witch Doctor Skills|
| Primary Skills |
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb