Class: Necromancer (Diablo II)
Required Level: 6
Skill Tree: Curses
Requires: Amplify Damage
Cost: 4 Mana
Decreases the damage dealt by enemies caught inside the curse.
Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time
This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective.
- Gives synergy to: None
- Receives synergy from: None
This Curse greatly improves the survivability of the caster and his/her minions by reducing the physical damage their foes can deal. Casting this on a group lowers all of their damage output by 33%, greatly increasing your team's effective survivability (effectively by +51%).
Because this spell does not scale its damage mitigation with levels, it is generally wise to not spend more than one point in it. All but the toughest enemies do not last long enough to deal high damage before going down. Higher level Weaken is still useful for countering physical damage from a distance, allowing casters and their minions to focus on the melee monsters first.
Oblivion Knights have access to this skill.
Mana Cost: 4
Target's Damage: −33%
Weaken does return in Diablo III, to a certain extent. However, it is renamed to Curse of Weakness, and it is exclusive to the Enslaved Nightmares. Upon suffering this curse, the victim suffers a 25% penalty to all damage dealt.
Decrepify fulfills a similar role in Diablo III.
While there is no designated Crowd Control type associated with dealing less damage in D3, many skills and abilities place a debuff on their target that reduces their damage done (to all foes or to the caster only).