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Weaken
Weaken

Class: Necromancer
Required Level: 6
Skill Tree: Curses
Requires: Amplify Damage
Active
Cost: 4 Mana

Decreases the damage dealt by enemies caught inside the curse.

Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time
Weaken

Weaken is a Necromancer skill in Diablo II.

Lore

This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective.

Synergies

  • Gives synergy to: None
  • Receives synergy from: None

Usage

This Curse greatly improves the survivability of the caster and his/her minions by reducing the physical damage their foes can deal. Casting this on a group lowers all of their damage output by 33%, greatly increasing your team's effective survivability (effectively by +51%).

Because this spell does not scale its damage mitigation with levels, it is generally wise to not spend more than one point in it. All but the toughest enemies do not last long enough to deal high damage before going down. Higher level Weaken is still useful for countering physical damage from a distance, allowing casters and their minions to focus on the melee monsters first.

Oblivion Knights have access to this skill.

Skill Progression

Mana Cost: 4
Target's Damage: −33%

Level 1 2 3 4 5 6 7 8 9 10 11
Radius (yards) 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6
Duration 14 16.4 18.8 21.2 23.6 26 28.4 30.8 33.2 35.6 38
Level 12 13 14 15 16 17 18 19 20 25
Radius (yards) 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 22
Duration 40.4 42.8 45.2 47.6 50 52.4 54.8 57.2 59.6 71.2

Diablo III

Weaken does return in Diablo III, to a certain extent. However, it is renamed to Curse of Weakness, and it is exclusive to the Enslaved Nightmares. Upon suffering this curse, the victim suffers a 25% penalty to all damage dealt.

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