Weapons can be either One-Handed or Two-Handed. They also vary by properties, damage and attack speed, and in addition some skills may require a specific item type to be equipped. While some classes focus on damaging capabilities, other seek the Magic bonuses of the enchanted tools of death.
Weapons come in the following categories, also known as classes:
- Amazon Weapons (Amazon only; include spears, javelins and bows)
- Ceremonial Knives (Witch Doctor only)
- Daibo (Monk only)
- Fist Weapons (Monk only)
- Flails (Crusader only)
- Hand Crossbows (Demon Hunter only)
- Katars (Assassin only)
- Mighty Weapons (Barbarian only)
- Orbs (Sorceress only)
- Throwing Weapons (include knives, axes and potions)
- Two-Handed Axes
- Two-Handed Flails (Crusader only)
- Two-Handed Maces
- Two-Handed Mighty Weapons (Barbarian only)
- Two-Handed Swords
In Diablo III, weapons may roll the following stats: increased Damage in %, Increased Attack Speed, additional Elemental Damage, Chance to Stun, Slow, Freeze, Chill, Immobilize, Bleed, Blind, Fear and Knockback on hit, Core Stats, Area Damage, Cooldown Reduction, bonus damage against Elites, a Socket, Reduced Resource Costs, Life per Hit, and all-item stats (except resistances).
Plain damage of the weapons has become very important for all classes, for damage of every damaging skill is measured in percentage of the basic attack damage. This is usually stated as X% weapon damage as (damage type) damage, commonly abbreviated as X% damage as (type).
| General — Axes (2-Handed) • Bows • Crossbows • Daggers • Javelins • Maces (2-Handed) • Polearms • Scepters • Spears • Staves • Swords (2-Handed) • Throwing Weapons • Wands|
Class-specific — Amazon Weapons • Ceremonial Knives • Daibo • Fist Weapons • Flails (2-Handed) • Hand Crossbows • Katars • Mighty Weapons (2-Handed) • Orbs • Wands