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Required Level: 1
Skill Tree: Shape Shifting Skills
Cost: 15 Mana
Cooldown: 1 second
Transforms the Druid into a Werewolf.
Damage Type: Physical
Other Stats: Shapeshift; Only one beast form can be active at a time
- Receives synergy from:
Although Werewolf gives an increase to Attack Speed, Werewolves and Werebears swing more slowly than the Druid in his natural form. This gives the impression that the Attack Speed increase is not working when in fact it does increase the Werewolf's Attack Speed. Even though the Attack Speed Bonus may drop off pretty quickly, this ability is one of the few that give you Bonus Attack Rating, so putting a lot of points into is still very effective.
Both Werewolf and Werebear form offer a substantial bonus % to Life, often over +100%, thanks to Lycanthropy. Shifted Druids incur no mana cost after they expend their 15 mana to transform, and their HP can soar above that of even Barbarians. The one drawback to them is that most skills cannot be used, charged, or class skills.
You can cast Armageddon while in Werewolf form.
While in Werewolf or Werebear form you will still use the damage from weapons or ranged weapons. It's really just a graphical change. You will still be swinging your sword or shooting your bow but it will appear as if you're hitting them in Werewolf or Werebear form.
You will not gain the benefit of attacking from distances when using ranged weapons in Werewolf or Werebear from. Ranged weapons will work but you'll have to move to melee range and use the ranged weapons like melee weapons.
This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.
Mana Cost: 15
Duration: 40 seconds
Bonus Life: 25%
Bonus Stamina: 25%
|Attack Speed Bonus||20%||28%||35%||40%||45%||48%||51%||53%||56%||57%||59%|
|Attack Speed Bonus||61%||62%||63%||64%||66%||66%||67%||68%||68%||70%|