Zeal
From Diablo Wiki
Class: Paladin
Skill Tree: Combat Skills
Required Level: 12
Prerequisites: Sacrifice
Effect: Quickly attacks multiple adjacent enemies.
Zeal is a rapid fire, multi-strike attack with substantial bonuses to attack rating, attack speed, and damage. When triggered, the first strike lands on the targeted enemy, and the subsequent blows will hit any enemies adjacent to the Paladin. Zeal also has the benefit of being uninterruptable; the Paladin will always deliver the same number of blows, even though they may not all connect. In the original Diablo II, the Paladin gained a subsequent hit for every level he took in Zeal. This led to some issues in Online Multiplayer, as players could become de-synced, leaving them rooted in place swinging for 20 blows and hitting absolutely nothing.
Now, in Lord of Destruction, the Paladin is limited to just 5 blows, but each one is now more likely to hit its target.
NOTE: When using Zeal if you click while still swinging it will start a new set. For example if you have 4 swings and you click to attack again on the 2nd it will reset for 4 more. Avoid clicking in the middle of a set to save mana.
Synergy:
Receives Synergy from: Sacrifice: +12% Damage per level
Gives Synergy to: None
| Paladin Skills |
|---|
| Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction |
