- Deckard Cain(src)
Zoltun Kulle was one of the founders of the Horadrim, and the original guardian of the soulstones.
Kulle's thrist for power eventually corrupted him, turning the great mage to the side of darkness. After he created the Black Soulstone in his secret library, the Horadrim banded together to kill Kulle, putting his blood into jars and severing his head from his body in order to seal him.
Biography[]
- Character description(src)
The Ennead[]
Kulle hailed from the Ennead Clan, a Mage Clan known for its mastery of transmutation and similar arts. Like his kin, Kulle devoted himself to the pursuit of these sciences.[1] He wrote a number of tomes that found their way into the Yshari Sanctum and/or libraries of Caldeum.[2]
The Horadrim[]
The Hunt for the Three[]
- Kulle, when asked about the Horadrim(src)
Kulle was one of the founding members of the Horadric order with the assistance of six other powerful mages. He had a great talent in alchemy, and was a member of the Ennead Clan. After the archangel Tyrael carved three soulstones[3] from the Worldstone, that would be used to bind the Prime Evils that had been banished to Sanctuary, Kulle was given custodianship over the artifacts; for as a member of the Ennead, he was deemed well suited to handling such magical objects. Of all the Horadrim, only Kulle was aware of the manner of their construction.[4]
Over the following years,[5] Kulle spent many hours with the soulstones during the Horadrim's hunt, and he became intrigued by their power.[6] Jered Cain often found Kulle awake late in the night, experimenting with the soulstones and documenting their properties. His knowledge of them grew, to the point where it mystified even the other members of the Horadrim. However, as the Hunt drew on, the quest took a psychological toll on Kulle. Once mirthful and spirited, he became an unfeeling husk, numb to even the basest of human emotions.[1]
At the beginning of the Hunt for the Three, the Horadrim realized they would need an artifact of immense power.[7] Kulle provided it for them, designing a device called "The Cube".[8] The Horadrim agreed on the necessity of the device, and forged the Cube over a period of weeks.[9] In time, the Cube became the center of Horadric works, and they found themselves relying on it greatly.[9] Aware of the dangers of corruption,[7] and of the Cube's marred design, the Order determined that it was too dangerous for anyone to continue using it.[8] That it had to be hidden from anyone, including them.[9] Of all the Horadrim, only Kulle objected to the abandonment of the device. It was entrusted to a secret Barbarian order, and Kulle was left unaware of its exact location.[7]
Kulle was among the Horadrim that bound their essence into vessels. As the Horadrim could not conquer death, these vessels would store their memories for future Horadrim.[10]
The Binding of Hatred[]
- Zoltun Kulle(src)
Mephisto was the first of the Prime Evils to be sealed in a soulstone. The Horadrim confronted him in one of Kehjistan's urban centers, and the resulting battle caused great collateral damage. Kulle would later reflect that the innocents who survived might have questioned who the greater evil had been that day.[5]
The Binding of Destruction[]
- Kulle to the Horadrim(src)
After sealing Mephisto, the Horadrim confronted Baal in Aranoch. The main account states that during the fight, one of Baal's attacks shattered the soulstone that was supposed to imprison him. Tal Rasha however, subdued the raging demon lord and, gathering the largest of the soulstone's shards, trapped Baal's destructive essence within it. Another states that it was Kulle's inability to properly handle the stone in battle that led to its breaking.[11] The truth appears to veer closer to the first account, for during their battle against Baal, both Tal Rasha and Kulle used the soulstone to incapacitate the Lord of Destruction, before Baal managed to shatter it, sneering "what is the strength of man against Hell itself?" Baal fled through a portal, and Tal Rasha teleported after him, but not before ordering Kulle to lead the Horadrim to the valley below where they would confront Baal. Kulle bitterly remarked that Tal Rasha had no idea what he was doing, but nevertheless, grimly led the Horadrim into the valley, battling their way through demons along the way.
Kulle and the Horadrim arrived, where they found Tal Rasha and Baal locked in mortal combat. In a second clash, Baal was once again subdued, and his essence bound inside the soulstone fragment. Kulle commented that the shard would not hold Baal for long. Tal Rasha suggested that they would procure another soulstone, but Kulle pointed out that only an archangel's weapon could cleave the Worldstone, and even then, there was no way they could journey to Arreat before Baal escaped. Tal Rasha, unperturbed, stated that Tyrael would have answers.[12]
Accounts again differ as to whether it was Kulle or Tal Rasha who suggested the notion of a living host as a pseudo-soulstone.[11] Kulle would later claim "they [the Horadrim] asked the question, I merely answered it.[5] Whatever the truth of the matter, Tal Rasha volunteered to take Baal's essence into himself, to wrestle with the Lord of Destruction for all eternity.[11]
After the Hunt[]
- Zoltun Kulle(src)
Following the capture of Diablo, and the end of the Horadrim's quest, Kulle's demeanor darkened even further.[1] He knew that despite the Horadrim's declarations to the contrary, the soulstones were no permanent solution to the Prime Evils, and yet, the Horadrim appeared to believe it to be so, even if they surely knew better. He warned them of the danger, but the Horadrim refused to listen.[5]
It is said that Kulle became increasingly wary of the High Heavens, and on more than one occasion, ranted against the Angiris Council. It was, as he pointed out, the same body that had nearly eradicated mankind in the Sin War, such an outcome only avoided by one vote. He believed that the Eternal Conflict would eventually scour humanity from existence, in order to prevent humanity from reaching its true potential. At some point, Kulle learnt of the history of the nephalem. Deckard Cain later wrote that Kulle's belief in mankind's "true potential" stemmed from its nephalem forebears. And that maybe, in the tales of the nephalem, he had found a glimmer of hope, a way to mend the tattered remnants of his humanity.[1]
As the years passed, Kulle felt an emptiness within himself.[6] He chafed at the "arbitrary limitations" of the Horadrim, and tok leave of the order and returned to Kehjistan in order to pursue his studies of magic.[11]
Note: The order of the events between Kulle leaving the Horadrim and his first death is unclear in some cases. It has been listed in approximated order.
The Vaults[]
- Zoltun Kulle(src)
Kulle constructed a number of vaults beneath the sands of Kehjistan. They were protected by deadly traps of Kulle's own design, and guarded by his constructs.[13] Alongside Ayuzhan, Kulle created the Loom.[14]
In his hubris, Kulle abandoned the vaults. Over time, various adventurers attempted to plunder the vaults, but lost their lives. Eventually, they were taken over by the demon Malphas, who claimed the vaults' power as his own.[13]
War with the Viz-Jaq'taar[]
- Zoltun Kulle(src)
Burnt by his failure with the vaults, Kulle grudgingly aided the Horadrim in their war with the Viz-Jaq'taar. All the while, he dreamt of greater wonders.[5]
The Library of Zoltun Kulle[]
Kulle established archives all over Sanctuary.[15] Of note was the Library of Zoltun Kulle, which would be the first library Kulle established. Alongside the library itself, Kulle crafted a series of unique constructs to endure the shifting sands. His primary focus was the physical strength and obedience of the constructs, not their adaptability.[16] The Ash Sweepers were one such construct; one of his early attempts at perfecting his golem servitors. Their priority was to curate and protect knowledge, but their interpretation of this directive led them to relieve many who traveled near the library of their possessions and lives. Fearing this behavior would draw attention to his library, Kulle sealed the constructs away.[17]
Within the library, Kulle conducted a number of experiments;[18] the creatures of the Shassar Sea proved useful to him in this regard.[19] He also summoned demons and turned them into Aberrations,[20] and recorded his experiences in the Dark Exile in tomes.[21] He created a duplicate of himself, apparently letting his egomania get the better of him,[22] but in truth, had created the duplicate to ensure the library's continuance.[18]
At some point, Kulle obtained the Sumina Glass; a fractured shard of the Mirrored World. Kulle was wary of its power, but still used it to enter the Fractured Plane.[23]
The Black Soulstone[]
- Zoltun Kulle(src)
At some point, Kulle developed the idea of the Black Soulstone,[1] a device which could imprison the Great Evils and the angels of the High Heavens. In his writings, Kulle stated his belief that he could use the stone to unlock humanity's nephalem birthright, as he believed that it was inevitable that wars would be fought between Man, angel, and demon in the future. The Black Soulstone would be his "gift" to humanity. And, of course, it would increase his own power to that of his nephalem forebears.[24] However, in his own research, Deckard Cain stated that by trapping the souls of angels and demons within the stone, Kulle would be granted the means to repair his own soul and emotions.[1] Tyrael believed likewise.[2]
Kulle built an archives beneath the Desolate Sands,[25] all for the sake of the research and experiments that would be required to create the Black Soulstone. He built them singlehandedly.[26] Li-Ming would later speculate that Kulle had built his archives here due to the Sands' inhospitability.[2] As he worked on the stone, Kulle would lure unwilling Mages into his archives and subject them to gruesome experiments. He would draw their blood from their organs, all the while trying to distill their "nephalem essence."[1] Additionally, while he labored, he spent years setting traps in his archives in case the Horadrim came for him.[25] As he worked on the stone, he developed an entirely new system of runes for trapping and summoning demons. Before long, he had marked a number of sites around Kehjistan for this purpose.[1]
Kulle also conducted teleportation experiments in his library via terminus devices. However, to his frustration, he couldn't get the terminus in the library to link with the one in his archives below the Desolate Sands.[27]
The Horadrim learnt of Kulle's actions, and believed that they would draw the attention of Heaven and Hell to the mortal realm.[25] Horadric Mages were sent into Kulle's library, but were struck down and resurrected as undead slaves.[28] However, Kulle ended up abandoning the library. Believing that his actions would result in "humanity's salvation," Kulle abandoned the library for his archives, as even after 1001 experiments, he couldn't get a terminus to link the two facilities.[27]
The Horadrim later found and entered Kulle's archives, and triggered the wards he had set for them.[25] Kulle was caught unaware, and labored to finish the Black Soulstone before they found him.[24] However, find him they did.[25] The Horadrim found Kulle in the midst of a summoning spell, and in the battle that followed, many Horadrim lost their lives, but they managed to defeat him.[1] Centuries later, Kulle would claim that he could have easily slain the attacking Horadrim, but due to his power being invested in the summoning spell, in "creating a miracle," his power was torn.[5]
While the Horadrim were able to defeat Kulle, by this stage, Kulle had become immortal. He bled sand, and mocked the Horadrim to the end.[6] They drained the sand from his body before dismembering it[5] cut off his head, and hid it within the Realm of Shadow. The locks to the archives were sealed with two vials of his blood.[6]
These artifacts were then hidden in vaults under the Desolate Sands,[6] while his head was hidden in the Dahlgur Oasis.[1] Iben Fahd carried Kulle's head, and the fallen mage mocked him until the end.[25] The Horadrim subsequently made efforts to expunge all of Kulle's knowledge from the world.[4]
The End of Days[]
Shadows in the Desert[]
"You don't. So you must ask yourself: How much would you risk to save this wretched world?"
- Tyrael and Kulle, in light of the latter's resurrection(src)
Long after Kulle's death, Belial and Azmodan began to plot to overtake humanity. Adria told The Nephalem of the Black Soulstone, and in order to retrieve it, they revived Kulle in his spirit form, after recovering his head. Kulle immediately recognised Tyrael's voice, but the angel revealed that he was now mortal. Kulle commented that fate was whimsical,[2] and agreed to give them the Black Soulstone, but on the condition that he be restored to life. It was not an arrangement Tyrael was happy with, but he and his companions nonetheless agreed to Kulle's terms.
The Nephalem and Kulle went to retrieve his blood from the vials it had been stored in, both buried under the Desolate Sands. Kulle's head was carried in a bag. Along the way, Kulle conversed with The Nephalem (whom he knew to be a nephalem almost instantly), telling them of his time with the Horadrim, and claimed that they were the same, but that Adria and Tyrael would betray them. The verbal sparring continued, but the vials of blood were nonetheless retrieved, and they entered Kulle's old archives.[29] Kulle instructed The Nephalem to use his blood to activate relics that were powered by the substance, and after entering the Shadow Realm, Kulle's body was retrieved. With the aid of Leah, Kulle was revived in physical form. Walking the lands of the living (or, rather, floating above it).
True to his word, Kulle accepted that the bargain they had made still stood, and ushered The Nephalem to the soulstone chamber, where the Black Soulstone awaited. To his surprise, he found that the soulstone already contained the souls of the lords of Hell sans Azmodan and Belial. He demanded that The Nephalem give up their quest, that their allies sought to betray them. Together, they could rule over all Creation. The Nephalem refused, and Kulle came to blows with his former ally/allies. The Nephalem killed Kulle, and took the soulstone into their own possession.[26]
Kulle's Return[]
- Zoltun Kulle(src)
Several months after Malthael's defeat, Zoltun Kulle managed to return to the Nephalem in his spirit form (but nonetheless not as powerless as he used to be when first awakened). He told the shocked hero(es) that not even they could have killed the undying Horadrim, and that he now required their help. The artifact designed by Kulle himself was hidden beneath the Ruins of Sescheron and could only be retrieved by someone who its guardians would deem worthy, while Kulle, obviously, would never pass their trial. The Nephalem agreed, and together with the deranged mage's spirit, managed to recover the artifact. As a token of his gratitude, Kulle unlocked its power, remaining at the Nephalem's side in their journey afterwards.[30]
Kulle's Homily[]
- Zoltun Kulle(src)
Sometime after Malthael's genocide, Kulle was apparently able to (re)gain physical form. He delivered a homily to an unidentified individual. He recounted his history, from the time of the Dark Exile to his encounter with the Nephalem. Having finished his homily, he told the individual that history repeated itself, and asked them what they wouldn't do to free mankind.[5]
Legacy[]
Kulle's history is mired in shadow. Few ancient figures have such an extraordinary legacy, and fewer still are as reviled throughout Sanctuary.[5]
Five decades after his second death, Kulle's legacy with the vaults became manifest, as his constructs, now under the control of Malphas, threatened the world above.[13]
In-game[]
Diablo Immortal[]
Kulle appears in the "Destruction's End" dungeon in Diablo Immortal. The event has players reliving the sealing of Baal during the Dark Exile, standing-in as a Horadrim. Kulle is an NPC, and both helps the player, and must be protected during segments of the dungeon.
The Memory of Zoltun Kulle appears as an NPC in the Legacy of the Horadrim system. Zoltun Kulle's Ingenuity is the system's corresponding vessel.
Diablo III[]
Kulle makes his first appearance in Diablo III.
As Boss[]
Quick Route: Begin Act II, Chapter 8, Part 3 - 'Soulstone Chamber'. Take the waypoint to Archives of Zoltun Kulle.
The moment player enters the Soulstone Chamber, the battle does not begin yet, but the zone is already under lockdown (no Town Portal, no changing skills). To start the battle, players need to approach Kulle from either side.
The battle takes place on a circular arena, with the central circle being impassable. Kulle is assisted by two Eternal Guardian golems, which are quite slow, but very resilient and hit very hard in close combat. Upon death, they drop a guaranteed Health Globe. Zoltun Kulle himself cannot attack normally, but can use the following abilities:
- Teleport: Can teleport anywhere on the arena. Used both to approach the player and to evade combat. Usually Teleport is immediately followed by a damaging spell cast.
- Slow Time: Absolutely identical to the Wizard spell, aside from slightly different graphics. Slows movement of players within a sphere by 80% and attack speed by 30%.
- Fireball: A medium-speed projectile that deals average area of effect Fire damage. Often used immediately after Slow Time.
- Energy Twister: Creates an erratically-moving tornado of Arcane energy, dealing heavy damage as Arcane on contact. Contrary to popular belief, the twisters do not home on players.
- Cave-In: After 1.5 seconds, causes a rockfall across the wide area, causing heavy Physical damage.
Zoltun Kulle has a hard enrage timer of 3 minutes. Once enraged, he no longer has a cooldown on Cave-In, and deals triple damage with that ability.
Kulle is one of the six handpicked Boss monsters to feature an Uber appearance. His Uber appearance, named The Undying One, Depraved Zealot, has little changes in strategy, but there are a couple things to be aware of. Firstly, he has the aid of the Savage Behemoth instead of Eternal Guardians, which can cause trouble even for the best equipped of heroes. Secondly, his Slow Time bubbles are much worse compared to his canon encounter in Act II; they mercilessly destroy a hero's attack speed and movement, leaving him/her relatively helpless, and should therefore be escaped from as soon as possible.
The Sand Shaper is the Rift Guardian variant of Zoltun Kulle.
As Artisan[]
Zoltun Kulle is found only in Adventure Mode, operating the Kanai's Cube on the Nephalem's behalf. While the crafting itself is done through the cube's own interface, Zoltun's spirit is floating nearby, giving advice regarding the horadric recipes and taunting the player.
One of the recipes of the Cube, Law of Kulle, is named after him.
Related Achievements[]
- Murderer. Torturer. Monster. - Kill Zoltun Kulle.
- Kulle Runnings - Kill Zoltun Kulle in a cooperative game.
- Kulle Duel - Kill Zoltun Kulle without killing either of his Eternal Guardians.
- Lose Your Kulle - Kill Zoltun Kulle at max level without crowd controlling enemies on Torment difficulty or higher.
- How Imaginative - Kill Zoltun Kulle at max level in under 30 seconds on Torment difficulty or higher.
- Got a Head - Find the head of Zoltun Kulle within 120 seconds of entering the Forgotten Ruins.
- Kulle Story, Bro - Kill Zoltun Kulle in Hardcore mode.
- A Wizard Should Know Better - Kill Zoltun Kulle at max level without crowd controlling enemies on Torment difficulty or higher in Hardcore mode.
- Zoltun Schooled - Kill Zoltun Kulle at max level in under 30 seconds on Torment difficulty or higher in Hardcore mode.
- Pink'd
- I Just Blue Myself
- I'll Be Your Wingman
Quotes[]
Diablo IV[]
Kulle does not appear directly in Diablo IV (sans a brief flashback) but his legacy is tied to the plot of Season of the Construct.
Personality and Traits[]
- Jered Cain(src)
Personality[]
Ancient texts have portrayed Kulle in a number of different ways. Some call him a virtuous man who lost himself to the darkness of obsession. Others call him murderer, torturer, yet heroic member of the Horadrim.[1] Monster, visionary, misguided genius, such tomes have labelled him all these things.[31] What is known, however, is that Kulle possessed curiosity towards anything associated with magic. Such fascination led to many magical experiments.[32] He preferred to keep his creations on a tight leash.[33]
As a member of the Ennead, Kulle was devoted to the pursuit of science and material manipulation.[1] While a member of the Horadrim, Jered Cain described Kulle as being an intelligent and pious mage.[11] In his early days, Kulle possessed a mirthful and spirited personality, but as the Hunt for the Three took its toll on him, his emotions deadened.[1] By the time of Baal's defeat, Kulle had come to resent Tal Rasha, but nevertheless remained dedicated to the task Tyrael had entrusted the Horadrim with.[12]
An egomaniac,[34] Kulle's personality was laced with cynicism, sarcasm, and great ego. He regularly taunted his allies, though still afforded some respect to Tyrael. He has displayed moments of megalomania, but also some honor.[6] Leah commented that Kulle struck her as being spiteful, obsessed only with himself and his own vision.[1] Adria commented that for every bit of Kulle's genius, he was surely mad; obsessed with immortality and power. Tyrael regarded Kulle as being a great man, driven mad by his experiences in the Dark Exile, while Kharazim considered Kulle powerful, but a fool for seeking immortality, per his faith stating that death was merely part of the cycle of life and rebirth.[2]
Views[]
At his heart, Kulle was a humanist.[35] In his early days, he dreamt of elevating humanity's condition. After the sealing of the Prime Evils,[1] he developed a high opinion of humanity's place in Creation, believing angels and demons couldn't be trusted.[35] He considered angels to be no better than demons,[5] and he argued that it was humans, not angels, who were the true inheritors of Anu, for it was only when Anu rejected his darker half that true evil and suffering was born. In his mind, unlike Anu, humanity had to embrace its inner demons, and be all the stronger for it.[36] In his mind, humanity embodied the "reunification" of Anu, given its shared demonic and angelic heritage.[5] However, while Kulle believed in the worth of humanity, he believed himself amongst the greatest of his kind, which led to a dichotomy between his goals and his actions.[35]
Kulle eventually came to pity others who would not share his grand vision of power. He concluded that perhaps his mind was too great for anyone else to truly comprehend his plans.[37] By the time of his second death, Valla noted that Kulle now cared only for himself, not for humanity as a whole.[26]
Kulle believed that truly successful experiments were often not the strongest, but the most adaptable.[38]
Kulle had respect for Ayuzhan, who was the only person he ever considered his peer. He possessed mix feelings on Tal Rasha, whom he considered a "selfless, noble fool," who, according to Kulle, never once questioned Tyrael's directions. However, he did concede that it was Tal Rasha's leadership which had held the Horadrim together.[5]
Abilities[]
Kulle was one of the most powerful Mages in Sanctuary's history.[16] As a former member of the Ennead Clan (of whom he was the greatest Mage, at least according to Kulle himself),[5] Kulle was a master of alchemy, alteration, and transmutation.[11] Transmuation was his specialty; he used living sand to create Golems and other creatures,[33] or in the case of the Eternal Guardian, forge it from coalesced souls. He was even able to create his own teleportation device,[39] and write tomes where the reader would re-live his memories.[21]
Kulle also had the ability to summon demons.[20]
Such was Kulle's magical strength that he could shape the earth itself.[1] Kulle was able to achieve immortality, and Cain speculated that he had managed to awaken his nephalem birthright.[1] In battle with The Nephalem, Kulle demonstrated abilities associated with arcane magic.[6]
Kulle effectively achieved immortality by preparing artificial bodies with preserved memories for himself, just in case of tasting death again. Anticipating more "deaths" ahead, he referred to it as "the sheer wonder of being Zoltun Kulle."[40] In a rare moment of humility, Li-Ming admitted that Kulle's magic might surpass her own.[29]
In his spirit form, Kulle could sense his own blood.[29]
Nor Tiraj considered Kulle's writings to be "inspired," at least when the subject dealt with soulstones, or Kulle himself.[41]
Trivia[]
- Kulle was voted as players' favorite Diablo III villain in a poll conducted by Blizzard Entertainment.[42]
- When questioned on the subject, Chris Metzen answered that if Kulle walked into an Outback Steakhouse he would order chicken McNuggets because "he's a dick."[43]
- Concepts for Kulle existed by 2010.[44] It was intended that Kulle be a morally ambiguous character. Brian Kindregan has commented that this distinguished Kulle from other antagonists in the game, who were purely evil.[35]
- Kulle's voice actor is Steven Jay Blum, best known for voicing Wolverine, from the X-Men, in various Marvel media, Spike Spiegel in Cowboy Bebop, Mugen in Samurai Champloo, and Sub-Zero in Mortal Kombat X and Mortal Kombat 11.
- The method that Horadrim used on Kulle to 'kill' him (separate head and body, then bury them in different caves) duplicates the method that was used to prevent Bartuc (better known as the Warlord of Blood, and Horazon's brother) from resurrection.
- His name is referenced in the Bottomless Potion of Kulle-Aid.
- In The Sanctuary Tarot Deck and Guidebook Kulle represents Knight of Wands card.
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Book of Tyrael
- ↑ 2.0 2.1 2.2 2.3 2.4 Diablo III, Act II, Betrayer of the Horadrim
- ↑ https://youtu.be/ae8YXE7OdfI?t=198 Book of Lorath - Episode 3: The Lord of Terror
- ↑ 4.0 4.1 Diablo Immortal, Answers in the East
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 2024-02-21, Diablo Lore | Zoltun Kulle's Homily for Sanctuary. YouTube, accessed on 2024-02-24
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Diablo III, Act II
- ↑ 7.0 7.1 7.2 2015-07-28, Patch 2.3.0 Preview: Kanai's Cube. YouTube, accessed on 2015-08-31
- ↑ 8.0 8.1 2015-07-28, PATCH 2.3.0 PREVIEW: KANAI'S CUBE. Blizzard Entertainment, accessed on 2015-08-02
- ↑ 9.0 9.1 9.2 Diablo III, Dark Exile Scrolls
- ↑ Diablo Immortal, Legacy of the Horadrim
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Book of Cain
- ↑ 12.0 12.1 Diablo Immortal, Destruction's End
- ↑ 13.0 13.1 13.2 2024-01-17, Diablo IV | Season of the Construct | Announce Trailer. YouTube, accessed on 2024-01-20
- ↑ 2024-01-16, UNEARTH A LOOMING THREAT IN SEASON OF THE CONSTRUCT. Blizzard Entertainment, accessed on 2024-01-26
- ↑ 2018-11-02, BlizzCon 2018 Diablo: What’s Next Liveblog. Blizzard Watch, accessed on 2018-11-07
- ↑ 16.0 16.1 2022-10-25, SEE SANCTUARY ANEW THROUGH CHARACTER TRANSFER. Blizzard Entertainment, accessed on 2022-11-02
- ↑ 2023-12-06, SPLINTERED SOULS CONVERGE IN THE SOUTHERN DREADLANDS. Blizzard Entertainment, accessed on 2023-12-15
- ↑ 18.0 18.1 Diablo Immortal, At Its Core
- ↑ Diablo Immortal, Restoring Order
- ↑ 20.0 20.1 Diablo Immortal, Writhing Monstrosities
- ↑ 21.0 21.1 Diablo Immortal, Recalling the Past
- ↑ 2018-11-17, BlizzCon 2018 Diablo Immortal World and Q&A Panel Transcript. Blizzplanet, accessed on 2018-11-20
- ↑ Diablo Immortal, The Fractured Plane
- ↑ 24.0 24.1 Diablo III, Kulle's Journal
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Diablo III, Hunter's Journal
- ↑ 26.0 26.1 26.2 Diablo III, Act II, The Black Soulstone
- ↑ 27.0 27.1 Diablo Immortal, Curse of the Scepter
- ↑ Diablo Immortal, Fallen Horadrim
- ↑ 29.0 29.1 29.2 Diablo III, Act II, Blood and Sand
- ↑ Diablo III, Adventure Mode
- ↑ Book of Adria: A Diablo Bestiary
- ↑ 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-03-11
- ↑ 33.0 33.1 Diablo Immortal, Well of Knowledge
- ↑ 2018-11-17, BlizzCon 2018 Diablo Immortal World and Q&A Panel Transcript. Blizzplanet, accessed on 2018-11-20
- ↑ 35.0 35.1 35.2 35.3 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-04-20
- ↑ Diablo III, Death Mask
- ↑ Diablo III, They Never Listen
- ↑ Diablo Immortal, Zoltun Kulle's Inegunity
- ↑ Diablo Immortal, The Eternal Guardian
- ↑ Diablo III, Revival
- ↑ Diablo Immortal, Memory of Nor Tiraj
- ↑ 2013-02-06, Poll: Who's Your Favorite Diablo III Villain?. Blizzard Entertainment, accessed on 2013-04-19
- ↑ 2013-03-15, StarCraft 2: Heart of the Swarm interview with Chris Metzen. PC Gamer, accessed on 2013-04-19
- ↑ Zoltun Kulle Concept Art, Aquatic Moon. Accessed on 2015-10-17