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Zombie

From Diablo Wiki

Zombies are recurring monsters found in all three of the Diablo games. They are shambling, slow-moving corpses reanimated from the dead, and they are generally the first undead monsters encountered by the player.

Contents

[edit] Lore

The lowest rank of the undead, zombies befoul much of the wilderness of the Western Kingdoms, as well as the tombs and crypts of the whole of Sanctuary. Zombies serve the darkness blindly and without thought, attacking only with their bare hands. They move slowly, but with relentless determination, seeking to consume the flesh of the living. They are simple-minded and easily outwitted, but in large groups can overwhelm the unwary.

[edit] Diablo I

In Diablo I, Zombies are commonly found throughout the cathedral section of the labyrinth, but are rarer than Skeletons. They are also quite slow, making them easy training targets for rookie adventurers. Zombies appear in several additional variations: Ghouls, Rotten Carcasses and Black Deaths. Be very careful when fighting Black Deaths: each hit from them will permanently drain your player's maximum life by 1.

[edit] Stats

Name Image Level Damage HP Resistance Immunity
Zombie File:ZombieD1.gif 1 2-5 2-3 None Magic
16 8-14 56-59 None None
31 14-26 108-112 None Magic
Ghoul File:Ghoul.gif 2 3-10 59-65 None Magic
17 10-24 59-65 None None
32 18-46 112-120 None Magic
Rotting
Carcass
File:Rottingcarcass.gif 4 5-15 7-12 None Magic
19 14-34 71-86 None None
34 26-66 128-148 Fire Magic
Black Death File:Blackdeath.gif 6 6-22 12-20 None Magic
21 16-48 86-110 None None
36 30-94 148-180 Lightning Magic

[edit] Unique Zombies

[edit] Zombies

[edit] Ghouls

[edit] Rotting Carcasses

[edit] Diablo II

As in Diablo, the Zombies of Diablo II are slow and stupid, yet powerful and fairly resistant to damage. In Hell Zombies are immune to Cold. They are encountered as one of the first monsters in the start of Act I. When the player is out of sight, Zombies can be seen walking around very slowly, though if the player is seen, they will slightly increase their speed towards the player. They are fairly weak, only attacking with bare hands and can be dispatched quickly with blunted weapons (such as clubs and sceptors). Like all Undead, they are resistant to Poison attacks, though Fire and explosive grenade potions can make short work of them. These foul things of the pit may be heard uttering a guttural "Brains!" from time to time, usually in larger groups with a Unique Monster. There is an assorted variety of Zombies, including Hungry Dead, Ghouls, Plague Bearers, and Drowned Carcasses.

[edit] Stats

Zombie
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Health points 7-12 581-787 3238-6168
Damage 1 1-3 18-43 45-106
Attack Rating 1 8 774 2860
Damage 2 2-3 21-46 53-114
Attack Rating 2 8 811 2996
Defense 5 422 1067
% to Block 3 3 3
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 120
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities - - Cold
Chill Effectiveness 50 40 25
Hungry Dead
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Health points 9-16 586-838 3328-6340
Damage 1 1-3 18-43 46-109
Attack Rating 1 12 793 2900
Damage 2 3-4 21-46 54-117
Attack Rating 2 12 831 3038
Defense 10 432 1081
% to Block 4 4 13
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 110
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities - - Lightning
Chill Effectiveness 50 40 25



Ghoul
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Health points 43-78 802-1146 3782-7203
Damage 1 4-11 21-50 49-116
Attack Rating 1 103 907 3099
Damage 2 9-13 25-54 58-124
Attack Rating 2 103 950 3247
Defense 60 489 1152
% to Block 13 13 13
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 100
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities - - Fire
Chill Effectiveness 50 40 25


Plague Bearer
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Health points 65-115 910-1300 4144-7893
Damage 1 6-15 23-54 47-114
Attack Rating 1 152 963 3259
Damage 2 11-18 27-58 60-130
Attack Rating 2 152 1009 3414
Defense 85 518 1208
% to Block 17 17 17
Damage Resist 0 0 50
Magic Resist 50 75 100
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities - - Magic
Chill Effectiveness 50 40 25



Drowned Carcass
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 3 3 3
Health points 89-161 1053-1504 4415-8410
Damage 1 7-19 24-57 50-122
Attack Rating 1 207 1039 3378
Damage 2 15-23 28-61 63-136
Attack Rating 2 207 1089 3539
Defense 112 556 1250
% to Block 22 22 22
Damage Resist 20 50 50
Magic Resist 0 0 0
Fire Resist 50 0 110
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities - - Fire
Chill Effectiveness 50 40 25


  • Plague Bearers have a chance to deal Poison damage.
  • Drowned Carcasses have a chance to deal Cold damage.
  • In Hell mode, Zombies are immune to Cold, Hungry Dead are immune to Lightning, Ghouls and Drowned Carcasses are immune to Fire, and Plague Bearers are immune to Magic.

[edit] Unique Zombies

[edit] Diablo III

Zombies return to Diablo III in much the same form as they occupied in Diablo I and Diablo II.

Humanoid, slow, shambling, and just generally unpleasant, their slow speed and negligible intelligence makes them perfect targets for new characters to warm up and level up against.