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Zombie (Diablo II)

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For other uses of the term "Zombie", see Zombie (disambiguation).

"The lowest rank of the undead, zombies befoul much of the wilderness of the Western Kingdoms, as well as the tombs and crypts of the whole of Sanctuary. Zombies serve the darkness blindly and without thought, attacking only with their bare hands. They move slowly, but with relentless determination, seeking to consume the flesh of the living. They are simple-minded and easily outwitted, but in large groups can overwhelm the unwary."

Monster summary(src)

Zombies are a type of enemy encountered in Diablo II.

In-gameEdit

As in Diablo I, the zombies of Diablo II are slow and stupid, yet powerful and fairly resistant to damage. In the Hell difficulty, Zombies are immune to Cold. They are encountered as one of the first monsters in the start of Act I. When the player is out of sight, Zombies can be seen walking around very slowly, though if the player is seen, they will increase their speed towards the player. They are fairly weak, only attacking with bare hands and can be dispatched quickly with blunted weapons such as maces and sceptres (Although meeting one in Hell Difficulty for the first time can cause the unprepared to uninstall the game). Like all Undead, they are resistant to Poison attacks, though Fire grenade potions can make short work of them. These foul things of the pit may be heard uttering a guttural "Brains!" from time to time, usually in larger groups with a Unique Monster. There are five different classes of zombies a player can meet in their quest to defeat Diablo:  Zombies, Hungry Dead, Ghouls, Plague Bearers and Drowned Carcasses.

StatsEdit

Zombie
Zombie

Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 1 36 67
Experience 33 2696 28069
Health points 7–12 581–787 3238–6168
Damage 1 1 1–3 18–43
Attack Rating 1 8 774 2860
Damage 2 2–3 21–46 53–114
Attack Rating 2 8 811 2996
Defense 5 422 1067
% to Block 3 3 3
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 120
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities Cold
Chill Effectiveness 50 40 25

Hungry Dead
Hungry Dead

Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 2 37 68
Experience 44 2882 29496
Health points 9–16 586–838 3328–6340
Damage 1 1–3 18–43 46–109
Attack Rating 1 12 793 2900
Damage 2 3–4 21–46 54–117
Attack Rating 2 12 831 3038
Defense 10 432 1081
% to Block 4 4 13
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 110
Poison Resist 50 50 75
Drain Effectiveness 100 75 50
Immunities Lightning
Chill Effectiveness 50 40 25

Ghoul
Ghoul (Diablo II)

Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 1 1 1
Monster Level 12 43 73
Experience 152 4327 36631
Health points 43–78 802–1146 3782–7203
Damage 1 4–11 21–50 49–116
Attack Rating 1 103 907 3099
Damage 2 9–13 25–54 58–124
Attack Rating 2 103 950 3247
Defense 60 489 1152
% to Block 13 13 13
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 100
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 50 75
Drain Effectiveness 100 75 50
Immunities Fire
Chill Effectiveness 50 40 25

Plague Bearer
Plague Bearer

Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Monster Level 17 46 77
Experience 245 5303 42339
Health points 65–115 910–1300 4144–7893
Damage 1 6–15 23–54 47–114
Attack Rating 1 152 963 3259
Damage 2 11–18 27–58 60–130
Attack Rating 2 152 1009 3414
Defense 85 518 1208
% to Block 17 17 17
Damage Resist 0 0 50
Magic Resist 50 75 100
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities Magic
Chill Effectiveness 50 40 25

Drowned Carcass
Drowned Carcass

Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 3 3 3
Monster Level 22 50 80
Experience 395 6948 46620
Health points 89–161 1053–1504 4415–8410
Damage 1 7–19 24–57 50–122
Attack Rating 1 207 1039 3378
Damage 2 15–23 28–61 63–136
Attack Rating 2 207 1089 3539
Defense 112 556 1250
% to Block 22 22 22
Damage Resist 20 50 50
Magic Resist 0 0 0
Fire Resist 50 0 110
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 50 75 75
Drain Effectiveness 100 75 50
Immunities Fire
Chill Effectiveness 50 40 25


  • Plague Bearers have a chance to deal Poison damage.
  • Drowned Carcasses have a chance to deal Cold damage.
  • In Hell mode, Zombies are immune to Cold, Hungry Dead are immune to Lightning, Ghouls and Drowned Carcasses are immune to Fire, and Plague Bearers are immune to Magic.

UniquesEdit

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